jossbo

joined 1 year ago
[–] [email protected] 10 points 1 year ago* (last edited 1 year ago) (6 children)

There's the problem. You bought a BSG rpg wanting it to not be a BSG rpg. They will always make this style of game. If you want a different style of game, they will disappoint you.

Ive been playing BSG rpgs since Morrowind, and so I got exactly what I was expecting, with some cool extra bits on top. And as such, I absolutely love it!

[–] [email protected] 8 points 1 year ago (1 children)

I played Outer Worlds and, I think I completed it. The setting got old and the plot.. what was the plot again..? I'm like 90% sure I finished it but I couldn't tell you what happened.

Contrast that to Starfield, I've completed two faction quest lines and they were both superb. They took unexpected twists and turns and were full of lore and interesting characters. The Crimsom Fleet quest line was epic, and payed off in just the right way for me (seriously the discovery at the end is 🤌). The Rjujin quest line was also great, and took such an unexpected turn from the initial thing of applying for an office job. Also the toy you get from the questine is really fun to play with, crazy that someone might play the whole game and miss it because they thought applying for a corp job would be boring.

At the moment I'm taking a break from story missions, and I've been taking pirate hunting bounties, and just exploring. I've found loads of random encounters and followed threads to some epic stuff. And I've still only just started the main quest line.

The game is so much deeper than Outer Worlds, while also being far broader. Also, Bethesda make open world games, if they had released something as stripped back and linear as OW, they pull have been torn apart for it, even more than they are now.

[–] [email protected] 10 points 1 year ago (6 children)

Oh man of I could customise a buggy as well, and have that buggy drove out of my customised ship, I'd be so bloody happy about that

[–] [email protected] 4 points 1 year ago (2 children)

I switched from playing on my 1440p monitor to my 4k TV the other day and all my old screenshots have a black box round them whe they come up in the menus now. I'm wondering if, when I switch back, my 4k shots will all be zoomed in...

[–] [email protected] 4 points 1 year ago (1 children)

But manual space travel would be even slower and honestly I think it would get old very quickly. I do understand the frustration, and if you were expecting it to work like NMS or Elite then yeah it's going to be disappointing. But for me, that's not the point of the game. I've had a ton of fun exploring randomly around, just jumping system to system and checking out random planets. The only part of space flight I'm actually that bothered about doing 'realistically' is ship to ship combat, and that works great, especially once you unlock the thrusters. If you manage to take out their engines by focusing fire you can disable them and board the ship, and take it as your own. Also the sidequests are great, I think the writing has improved from previous games. They often go in unexpected directions.

I've enjoyed seeing the initial backlash fade and turn around. I'm seeing a lot of posts on the subreddit saying stuff like "I initially made a bug complaint post but now I'm a few hours in and I was wrong, this game is amazing"

If you're not enjoying the first few hours I implore you to stick with it a little longer.

[–] [email protected] 1 points 1 year ago

From the article it looks like that was an issue with ZeniMax Online Studios

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (2 children)

Fallout76 was a bad game. Not really evil though. And I heard it got much better, admittedly long after launch. I really enjoyed Fallout 4 but I get that I was in the minority there. Either way, I don't think a company should be totally panned just because they made the main character voiced instead of silent. Re-releasing Skyrim got old, but you don't have to buy it, lol. I don't know what you mean about their launcher. Was it bad? You could always start the games from the exe as well. You'll be happy to know there's no launcher for Starfield anyway.

I think they've made something amazing with Starfield, although it starts quite slowly.

Pirate the game if you want, no judgement from me, but don't justify it by pretending its some moral good.

[–] [email protected] 30 points 1 year ago (1 children)

The plumber was being silly with the cat

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (19 children)

Oh why not, it's a really good game. Did Beth do something evil or something?

[–] [email protected] 6 points 1 year ago

I'll add the Discworld games. And Simon the Sorcerer!

 

(I play with a controller, so don't know the keyboard buttons, maybe someone can help out with those in the comments).

I'm loving the game, 22 hours in now. I see there's a lot of people not enjoying it, so I'm going to try to make some posts over the next few days expressing little things I like, or tricks like this that help my enjoyment of it, in the hope of helping others to find the same enjoyment.

People are complaining that you use the menu a lot for travel. It's a legit complaint, but there is a way round it (mostly).

You cab travel without using the menu all the time.

If you have a mission to go somewhere, go into scanner mode and point your crosshairs at the mission icon, press A and you will see the option to press X to grav jump there, without using the menu. You can also use the function to grav jump to different systems, as long as you find them in scan mode. You see the nearby planets and stars as you look around in scan mode.

The ability to take off from a planet and travel to another without using the menu helps a lot with immersion and feels nicer than interrupting your flow with the menu all the time.

I usually use the menu to select a mission, then travel in this seamless manner.

[–] [email protected] 7 points 1 year ago (1 children)

You're sitting g just around the minimum requirements for the game. You might want to try installing some performance mods, there's some available already in the nexus I think, but there will be more coming soon

[–] [email protected] 6 points 1 year ago

Yeah the lack of city maps is frustrating. So hard to find your way to certain places without a mission to go there.

 

It's a Bethesda RPG in space. If you're looking for No Man's Sky, it isn't that. If you're looking for Elite Dangerous, it isn't that. But it is a BSG RPG, just like I've been playing since Morrowind, and it really scratches that itch. I like the characters I've met, I've enjoyed exploring, and I'm starting to get into the lore and history. The weapons feel great and the gunplay is good. I tried the ship building and was pleased with how smooth a process that is.

I've seen a few graphical glitches, but this really is the least buggy-at-launch BSG RPG I've played. It's definitely made for a controller, but that's fine, that's how I prefer to play these days.

 

Is 25 years old enough? Hope so!

Finally watched this a couple of days ago and wow, it's a ride.

The first act hits differently to how I imagine it did in 1998. At the time neo-nazis were much more fringe than they are now, so the first act took more time than I imagine they would now to humanise the characters a way that allows you to see how they encourage each other into escalating further and further. That said, there were times when it almost felt like the movie was on their side, particularly the triumphant strings during the basketball scene. I think I read at some point that neo nazis watch the 1st act as a celebration of their culture, and it kinda reads that way. It was uncomfortable, but maybe that was the point.

The second act does a good job of showing the process of radicalisation. The young Danny has been totally consumed by the skin head gang, and we see them coaching his speech, berating him for mis-speaking, pulling him away from friends, alienating him from school and sources of guidance.

The last act is satisfying and it wraps up well, but inwont spoil it.

There are some brutal scenes, with one particular moment that I won't spoil, but is infamous. I looked away at the moment it happened but I still saw too much for comfort and the image will stay with me.

A welcome surprise came in the form of Edward Furlong's voice-overs. They took me right back to watching Terminator 2 for the 1000th time when I was 11. His voice overs as John Conner are baked into my subconscious.

All in all, I think the movie is worth a watch, and has some good points and insight. It has some flaws, and I think it might miss the mark at times when viewed from a modern perspective. I suspect these things are mostly a result of the point of time it was made, so with that in mind I do recommend watching it. Just do it on a day when you're feeling thick skinned.

 

As a child, maybe about 7 or 8 years old, I woke up one morning to the sound of two people talking in the next room, with some laughter. Then all of a sudden two ghostly beings burst through the wall and rushed at me. The thing was, they were wearing underpants on their heads, and socks on their hands. It was clear that they were just being silly and scaring me for fun, which at the time felt like it made it all the more scary, cos it was just a joke to them. I was totally terrified, paralysed with fear.

Then I woke up again.

 

I hope I'm doing a x-posr right, I'm pretty new here. I assume you can follow this link to join the conversation. Let me know if I messed up 😋

 

First off: Sawbones, Moonie, Reeva or Mygg, if you're reading this, DON'T!

I'm running a pirate-themed homebrew campaign set in a homebrewed place which I've plonked down in The Sea of Falling Stars. I call it The Southern Isles, and its rife with piracy. The de facto 'government' is The Southern Islands Company, who run the place for profit and starve the population with high taxes and tithes, and who brutally suppress any rebellion. I've used every pirate and maritime trope I can think of in planning the plot, creating encounters and filling it with characters.

I figured this will help me add flavour to the world, and could be a good resource for anyone planning a similar campaign, or one shot or whatever.

Edit: I should maybe note I already played quite a bit in this setting and after a long hiatus I am starting it back up for Season 2, so partly this is a way for me to get it all fresh in my head again.

 

Please be careful with spoilers from major campaigns, particularly Curse of Strand cos I'm playing through that atm please thank you 😊

I'll go first...

I'm running a homebrew pirate campaign and I have a character called Rusty Ben who's great fun to play. He's a warforged in the form of a skeleton made of rusted iron. He wears a pirate hat and he has a stuffed parrot nailed to his shoulder. He's a great sailor, who never tires, or eats, and he even keeps watch as he 'sleeps', because warforged. He's also handy with repair work, so he's a valuable member of the party's pirate crew. He's very friendly and speaks in a kind of silly Southern US accent. When he asked to join the party's crew, he held put a gold piece and said "I can pay my own way!". They declined and one of them gave him a silver piece as wages. He was bowled over by their generosity. Another player offered him a copper piece as well, and he got all serious and said, "No, no... let me earn the copper piece."

He acts as a kind of sailoring guide for the party. He has worked aboard quite a few pirate ships, until he was aboard one that sank in battle. He walked for a long time across the bottom of the sea and eventually found an island and just walked up onto the beach, where he met the crew of The Candlestick Maker’s Revenge and joined them, which is where the party met him at the start of the campaign. They took passage on that ship to get to the island chain that is the setting fornthe canpaign. He's one of my favourite people that I've ever made up!

 

I'll go first. He's a reborn necromancer wizard, with a 1 level dip into death cleric.

His backstory comes with a clichénwarning for lost memories..

He lost his memory just before the start of the campaign. He was conducting a gruesome experiment on a dog, when something went wrong involving lightning. He died, but also didn't, and came to wandering around his lab years later, clutching the skull of the dog, which had rotted away to just bone.

He didn't have a name at the start of the campaign. I let a different player name him, as his character knew mine from before the accident. He came up with the truly awful name Melvin Kingston, which I've grown to love. He had a massive fear of death, having died once already, and was quite the coward in early levels.

His memories have been slowly returning, and he's had to come to terms with all the evil things he did in his previous life. I recently took a level in death domain cleric, cos we had no healer, and I found the god Jergal, Scribe of the Doomed, who is concerned only with documenting the dead in his great book. Melvin's faith has allowed him to come to terms with death, and accept it as a part of life. (His newfound ability ro wear medium armor has helped as well, lol). I love having 8 cantrips, and so so many spells to choose from. I have so many options!

I love playing him, and I'm loving the progression he's gone through. I have more planned for him.

Now your turn!

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