Thanks, never heard that term.
janoosh
Thanks for the recommendation. The novels are somewhere on my plan to read list, I just haven't had a chance to get to them yet. 🙃 Discovering this community might be a good reason to finally give them a read.
ZAQ's Soranone comes to mind. It was used as opening for Kouya no Kotobuki Hikoutai from 2020, which is not well known and underrated itself. I think ZAQ is underrated in general among western community, so basically any of her anisongs could fit.
Exactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this "nothing groundbreaking" quality we're in for a good game I think.
Remapped it to Jellyfin app on mine. Kind of ironic :)
I know it's a meme, but did nobles even ever know that Myne's aspirations are mostly limited to books and book related activities? I wonder if that's expanded in novels 🤔
Seems like a solid and overall expected effort, nothing groundbreaking. I think most of the seasoned fans expected these things. Which is good, if the basics are solid it's easier to later build upon them. Personally, things I like the most are how citizen's age influences their pathfinding, that we will be able to build new outside connections and of course new info views.
Also, in the video I noticed that drivers turn off their high beams at night when there's another vehicle approaching in front of them, neat!
First of all, as a long time Love Live fan (since first SIP), I am once again amazed how far has this franchise come in terms of production quality – both animation and sound. Well deserved congratulations to Sunrise and Lantis for not only keeping Love Live alive all these years but also improving it.
As for the today's episode, I like the setting. Weird mix of magic, this characteristic pseudo-medieval generic fantasy style, and modern technology like cars, trains, train station announcers etc. seems appealing to me, and nothing really felt out of place. Not much in terms of plot to talk about as for now.
Anyway, I wonder how it will be received by viewers who are not part of Love Live fandom.
Hitech was never on my list of entities I expected to join F1. I hope this will not fizzle out, though realistically I suspect this will be just another US F1/Stefan GP.
I picked some mods from my sub list trying to find entries at around 1000 subs on Steam Workshop, so unlikely to be on top 10 list cause they are mostly unknown. Prisoner Recreation is slightly more popular than that but I included it with Prison Commons cause I think functionality they provide should be included in base game/future DLC in some form. In no particular order:
Prisoner Recreation – useful in multiple scenarios. House arrests for rowdy colonists, keeping sanguophage bloodbags happy, giving prisoners you want to recruit a glimpse of life in your colony, having separate prisons for low and higher security prisoners etc. Also good for role play. Combine with Prison Commons.
Perspective Paths – gizmo for making floors with hard edges. Dunno how to explain it in writing, better to look at it yourself.
Sanguophage Feed Relationship – nice to have for additional flavour when playing with sanguophages.
Picnic Area – allows pawns to eat in a designated outside area. Must have mod for making parks, squares and what not usable and not only decorative.
KanbanStockpile – adds stack refill threshold and stack limit settings to stockpiles. A must have to keep kitchens and canteens running smoothly.
Curb Stone – self explanatory.
Pawn Centric Work Priorities – adds a work priorities tab in pawn menu.
I skipped race, hair, furniture and other assets mods cause they are more of a personal preference. Same with less popular submods for bigger mods like Dubs Bad Hygiene. Hope this is of some use to you!
Now here's a name I haven't heard in a while.
There's an active one over at [email protected] (https://lemmy.ml/c/citiesskylines) as well