Rimworld

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A community for Rimworld,A sci-fi colony sim driven by an intelligent AI storyteller by Ludeon Studioes

Only posts related to Rimworld

Also check RimWorldPorn Lemmy / Mbin

We follow the rules of the lemmy.world server and the rules of the ludeon forum

Modest self promotion is allowed, for instance videos of interesting or funny in-game events

founded 1 year ago
MODERATORS
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It's been two months since I informed everybody about this, if you already knew, just ignore it. [email protected] is the sister magazine for this rimworld community, for sharing and viewing full size high quality renders of Rimworld colonies

Simply search "RimWorldPorn" on your fediverse instance (case sensitive) or visit directly at the rimworld.gallery instance

If your instance hasn't yet subscribed to it, search for "!RimWorldPorn @ rimworld.gallery" (case sensitive, replace the first ! with a @ on Mbin/Kbin). Sometimes it requires a bit of fiddling but it's worth it

If you have a Rimworld colony, do not hesitate to upload a render of it. However, make sure you read the instructions or watch the How-To video and read the rules on rimworld.gallery and upload there directly, not to your instance due to filesize limits

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For me personally, it has to be animal pulser. I go into a Base, hide in a small room and activate it. Now I can witness a custom manhunt pack against my enemies! It's so much fun to watch.

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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 
 

I had legendary armor that broke, will i get a quest for it again?

And a second question, is there a mod that removes durability on legendary weapons and armor? I feel like they should be unbreakable

EDIT: So I just got the mission to go get it again. Interesting. I guess I'll get some kind of repair mod and repair it once I had it for a while

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Thanks, Randy (lemmy.dbzer0.com)
submitted 2 months ago by [email protected] to c/[email protected]
 
 
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I'm not in a hurry, but I'd like to know if I can make Biotech mine now or if it's worth waiting.

Thank you for your answers!

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Thanks for subscribing everybody and keep those lovely renders coming! [email protected]

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Though it wasn't shown in the video, this happened behind the regular barricade as well.

Modlist

Log

Edit: This does not happen outside cover

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Cult of Planet is a colony of a progressors society, whose goal is to infiltrate this planet.
On Third Year we had only Mechanoids as raiding enemies. More then 12 mech events invade our colony.

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

Cameron 'Scorch' Alumbaugh started hitting on the ladies of our colony almost immediately upon arrival. Every one of them, regardless of age or species. He just doesn't give up, even when they're happily married, obviously pregnant, and firmly rejecting his advances.

I've seen him with four or five "rebuffed" debuffs at a time, and when he doesn't get his way, he will sometimes run around setting the colony on fire. (That's why we imprisoned him.)

If he wasn't so good with plants and rocks, we would have sent him packing already.

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Continuing our colony timelapse, 3rd Year is ready.
We removed the ineffective killbox, put in more canopy-roof for toxic fallout event, prolonged the tail of the spiral closer to the edge of the map. And we would have reached the edge of the map if not for several breacher raids in a row.

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Continuing our colony events with this video of Year 2.
Cult of Planet is a colony of a progressors society, whose goal is to infiltrate this planet. Second Year ends with AI Core treasure.

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I don't know what cave-in this art is referring to but I like the idea of a tank being scared.

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In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

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Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

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I love Rimworld and play it a lot. I frequently see posts and articles comparing the two. I got Dwarf Fortress, watched tutorials, printed out flow charts, and really gave it a try for several hours.

But I didn't get into Dwarf Fortress :( some of the mechanics are weird. Many things are not intuitive or don't make sense. Like seeds that are needed for growing mushrooms are defaulted to be used in cooking and the setting to turn that off is difficult to find.

I finally realized an analogy today. Rimworld is like The Sims while Dwarf Fortress is like Sim City. Rimworld you directly control people and micromanage a colony. Dwarf Fortress is Sim City - you zone things and say generally what you want to happen, but don't control your meeples directly.

Thoughts on the comparison? Any other folks like Rimworld but not Dwarf Fortress?

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Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

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The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

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2nd playthrough, Cassandra Classic, strive to survive, Tribal start.

This game can be brutal, huh? I love it!

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nearly 16 are now "infected" I've been studying this thing for like 2 years, my scientist mentioned they could "solve" it some time ago. But now even they have been adding to the garden. I'm wondering if my curiosity has doomed them all.

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They aren't trying very hard tho.

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the text says: 'me watching the civil outlander union become hostile (I settled 4 tiles away instead of 5'

stupid white text on white background

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I lived bitch.

Don't fuck around with hares yall

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I tried to make my duplicate as different from the original as possible, but they fell in love anyway

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