No
fluffy_hub
I have came accress WGPU. But my goal is to write as close to the OS and other API's as possible. So i will probably go with Vulkan natively but thanks for the idea!!
I have considered it in the past but JSON feels like the standard. But TOML could be an option. I might try to see which I like better
Your not being rude. You are just wrong, I watched it twice once before you posted when the video was about 6 minutes old, and again when you posted it. I just confirmed that it isn't a new C.
I saw this the other day. After clicking your link i left a comment but essentially Rust is Rust, it's more that C/C++ is at the end of its life. But i get the title aiming to mean Rust is taking over C's role, Rust is a completely differnt beast
I've been meaning to try Gleam, I hear really good things about it. Maybe I can make a Gleam-like scripting language for my game-engine.
TLDR; I chose Rust. Thanks.
Hello everyone. I just wanted to update everyone on the result of my deliberating on Odin, Zig and Rust.
After a long time thinking it over. It has become clear that to me in personal opinion that Rust will be the best choice.
Both in terms of the compiler keeping me a solo dev producing correct code. Without the requirement for a Quality Assurance team. And also i know it really well and languages such as Odin and Zig are fantastic and I am advising my son to learn game-dev with Odin.
However, ultimately for producing quality reliable machine code. I feel that Rust is a better choice than Odin or Zig.
Thanks to everyone who commented and helped me find the decision i was looking for <3
Yes and although since originally posting, I’ve began to lean towards Rust. My son wants to learn how to program and Odin will be great for him <3
I already know C/C++, I love them but I never use them again. Rust's borrow checker is still active in unsafe Rust, combined with Miri it detects most UB, leaks and various other problems. For instance I’m building a allocator now in Rust and i know it compiles and Miri didn't complain, sure i can do it in C and use Valgrind but Rust makes it a dream.
I know for Odin there are 3 tools i was looking at which could validate it for UB and leaks at runtime, but what attracts me to Odin is the fact it's not OOP and simple. I'm considering using it because i will be more debugging my game, rather than the language (to quote Zig).
But all that being said I’m good with Rust and it's tooling, so I’m probably going to remain with Rust. But yours and everyone's opinions is helping me form this so thank you!!
I'm reading his book to get up to speed on Odin as we speak
I agree Odin is simple which is why I’m drawn to it, after all i know computer science so really i don't need a prescribed away to do something like in Rust. Rust is amazing, but it can be slow to develop in, the points is in the compiler as for a solo dev, it reduces my need for a code quality team. Odin just gets out the way and let's you get going, it's also Go like which i'm familiar with. I've been slowly planning to stick with Rust, i might help my son learn Odin though <3
Do you often attempt to but fail to deduct things, you don't have the skills to perform, or is this a first?