So I know the Godot Asset Library links back to some other source like GitHub for the actual files. It also appears that it uses the "git archive" to create the zip file, because you can update .gitattributes to ignore everything but what is in the addons directory which is handy for a plugin.
But does it have any other metrics, like number of times an Asset is downloaded or used? I'm not sure that you can tell from the GitHub analytics if it is pulling it since that table seems to show "clones" and not "archive"s? Also it probably wouldn't look like a new user.
Anyway I was just curious enough to shoot out this question into the ether.
I watched it, very interesting effect, but one of the problems I have when trying to implement an effect is understanding how to manipulate the color, in your case the magic was happening in the drop_layer function. How did you know that doing that calculation (I.e. the uv offset into the base texture) would look like a drip?