elfkan

joined 1 year ago
 

Happy to work with my community! This time I collaborated with canon-de-75 with their worldbuilding and art for the latest Rixas tutorial! How to develop armor piercing weapons!
https://youtu.be/V4QvvCfM40U

#gamedev #indiedev

[–] [email protected] 1 points 7 months ago

For some reason, I can't directly reply to @onlinepersona . Haha, I think an ink cartridge designer would be very practical!

[–] [email protected] 2 points 7 months ago (1 children)

Oh no worries, it wasn't rude at all, I just wanted to point out the differences! I like COADE but just find it a bit lacking for my liking. Also, thank you very for your donation!

[–] [email protected] 2 points 7 months ago (3 children)

Thanks for your kind words! Everything is already functional! Just didnt have graphics for my designers yet.

Coade gave inspiration for editors for sure, but there are some key differences in overall gameplay based on my perceived shortcomings.

  1. Grand campaign and history
    Rixas will have a grand campaign that lasts 70 years(tech wise) in a fictional world that allows for organic military buildup and worldbuilding setup.

  2. Real cost, time, logistics, materials
    Currently this is abstracted, but things in rixas need proper tooling, resources, and transport to warehouses or the frontline (check out my stockpile video for a sliver!).

  3. Persistent grand battle map w rear line
    All squads on the map doing their thing at once. This includes real supply trucks, field kitchens, hospitals, mechanics, etc!

[–] [email protected] 1 points 7 months ago (1 children)
 

Created a prototype cartridge visualizer for my established designer, and it has been one of the biggest things to gain traction so far! I guess people really do like graphics no matter the depth of gameplay!

#gamedev

[–] [email protected] 6 points 7 months ago

Very sorry about that, don't know why my posts kept duplicating

Our discord: https://discord.gg/8XTgDtB
Itch page: https://elfkan.itch.io/rixas
Consider supporting the project: https://ko-fi.com/elfkan

A completely free(forever) grand strategy game where you control everything about your army, air force, and navy.
In Rixas, you will possess the heads of your country’s military throughout time. You will be able to create gear down to the finest details. The loadout of every soldier and composition of every platoon is under your control.

Politics is at large, as it is in any other organization. You don’t have full control over the government or your subordinates. People need time to be convinced of new ideas or equipment, and victory can make a nation complacent.

If you are curious and want to see more, check out the itch page or my other socials, or ask me anything!

[–] [email protected] 4 points 7 months ago

Very sorry about that, don't know why my posts kept duplicating

Our discord: https://discord.gg/8XTgDtB
Itch page: https://elfkan.itch.io/rixas
Consider supporting the project: https://ko-fi.com/elfkan

A completely free(forever) grand strategy game where you control everything about your army, air force, and navy.
In Rixas, you will possess the heads of your country’s military throughout time. You will be able to create gear down to the finest details. The loadout of every soldier and composition of every platoon is under your control.

Politics is at large, as it is in any other organization. You don’t have full control over the government or your subordinates. People need time to be convinced of new ideas or equipment, and victory can make a nation complacent.

If you are curious and want to see more, check out the itch page or my other socials, or ask me anything!

 
 
[–] [email protected] 1 points 7 months ago

Our discord: https://discord.gg/8XTgDtB
Itch page: https://elfkan.itch.io/rixas
Consider supporting the project: https://ko-fi.com/elfkan

A completely free(forever) grand strategy game where you control everything about your army, air force, and navy.
In Rixas, you will possess the heads of your country’s military throughout time. You will be able to create gear down to the finest details. The loadout of every soldier and composition of every platoon is under your control.

Politics is at large, as it is in any other organization. You don’t have full control over the government or your subordinates. People need time to be convinced of new ideas or equipment, and victory can make a nation complacent.

If you are curious and want to see more, check out the itch page or my other socials, or ask me anything!

 

Wasn't expecting to stop being a solo-dev this early, but people are talented and have dedication!

Introducing a new developer to the team! Zhai Jinpeng (Phoenix) has developed one of the best Internal Ballistic simulators I have seen (The Phoenix Internal Ballistic Simulator). His system will be integrated into Rixas with the needed adjustments. I am expecting to heavily change some of the designers as a result of the change.

#gamedev

[–] [email protected] 1 points 1 year ago

Adding to this, one thing that I never thought I would do, is having to come up with pretty crazy geometric solutions:
Ex. how many circles fit on the outer layer of a larger circle with a certain space in between

Or the fact that I need to troubleshoot Equations because so many papers and journals have typos in them.

[–] [email protected] 1 points 1 year ago (1 children)

Thanks for your questions! In this case, it is calculations of complicated things. Multithreading is mandatory because some of the problems that need computing hang up a single thread!

[–] [email protected] 1 points 1 year ago

Yes! With default binaries the sizes are roughly the same, but if you want custom template exports like me the size baloons compared to a windows custom binary. I think the windows automatically optimizes for space compared to linux custom exports.

 
 

I have been working on my project, Rixas for quite a while now!

A completely free(forever) grand strategy game where you control everything about your army, air force, and navy.
In Rixas, you will possess the heads of your country's military throughout time. You will be able to create gear down to the finest details. The loadout of every soldier and composition of every platoon is under your control.

Politics is at large, as it is in any other organization. You don't have full control over the government or your subordinates. People need time to be convinced of new ideas or equipment, and victory can make a nation complacent.

The game is currently in the early stages of development. Most choices and simplifications are intentional and does not represent the final product.

Here is a showcase of some designer features that I have upgraded recently and going through a hypothetical scenario to design something!:
https://youtu.be/vTctMDiop1I

#gamedev #indiedev

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