dowath

joined 2 years ago
[–] [email protected] 3 points 9 months ago

There is a plugin called gpgCrypt that might do full vault encryption (no idea how well it works) but it does mention that Obsidian's cache of notes will still be unencrypted on disk.

[–] [email protected] 4 points 9 months ago (2 children)

Not that I know of. Obsidian sync between multiple devices is end-to-end encrypted but it all ends up unencrypted on device. Some plugins let you encrypt sensitive information/notes (Meld Encrypt) - I haven't used it in some time but when I did it was a little finicky.

Some other options:

  • Use disk encryption on your devices.
  • Install a Linux distro in a virtual machine with encrypted home partition exclusively for running Obsidian. (It's like electron except you're bundling an operating system)
  • Use android work mode/insular to isolate Obsidian's files from other apps.
[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I was going to ask if it's only on the commercial wordpress offering but nope turns out they've put it out a plugin. https://github.com/Automattic/wordpress-activitypub

[–] [email protected] 1 points 1 year ago

Tailscale is my goto. I can just use regular remote desktop like I'm on my home LAN. Having said that - I run this on my own laptop that I bring with me. I'd never set it up on a work computer.

[–] [email protected] 2 points 1 year ago

thank god, i can't open my wallet with one hand

[–] [email protected] 6 points 1 year ago

Good riddance. I can't stand voice assistants. Obviously they're useful for some folks but if I don't want to use them they shouldn't be running on my system at all. I don't want Bixby, I don't want Xbox Gamebar, I don't want Ok Google, I don't want Edge... it's just endlessly tedious that these companies push an update through and dark pattern their way into getting it running on your system or straight up don't ask you.

[–] [email protected] 3 points 1 year ago

It's one of those project names that only makes sense if you know that the creator goes by the name 'thatonecalculator', 'calc' for short and it's their fork of 'misskey' - boom, it's calckey.

But for anyone else and general adoption it really doesn't suit it. I think I'd have to come up with new names for some of my personal projects too if I ever released them since the naming scheme is similar... like 'dowathbin' 'dowathstodon'

[–] [email protected] 1 points 1 year ago

start tootin' everyone lets make it catch on...

[–] [email protected] 3 points 1 year ago (3 children)

They shoulda called it 'Slamkey' - boom ya got your misskey reference, it explains what it is (a place where you slam keys) and your premier instance can be slamkey social.

[–] [email protected] 17 points 1 year ago (6 children)

The twitter branding was one of the few things actually going for it. Oh look a cute birdie, oh look the house is a birdhouse! GET IT!

Now it's, an X? A meaningless X? With a birdhouse logo?

[–] [email protected] 2 points 1 year ago

I've been pushing the limits of "Kids eat free" using this same principle

[–] [email protected] 1 points 1 year ago

Goes to show how Adobe's whole schtick about subscriptions meaning they can put more money into improving their products is bullcrap. Resolve is hot on their heels.

 

Hi all,

Discovered that I could embed images into dataview and have been changing up a bunch of my index pages excitedly.

It works great with my gear list:

> [!tip] Gear list
> ```dataview
> TABLE
>regexreplace(file.folder, ".*\/([^\/]+)$", "$1") AS "Department",
> shows AS "Shows",
>embed(link(image, "125")) AS Image
> FROM "Knowledgebase/Video Production/On-Set/Equipment"
> sort file.mday desc
> ```

At the top of each 'Equipment' note I have the variables:

category:: Lighting
shows:: [[Show Name 1]],[[Show Name 2]]
image:: [[MoonLite by LumenRadio-1689061964287.jpeg]]

That works entirely as expected - I get a snazzy list of images down the dataview for each item.

However, it doesn't work in this dataview, which is slightly different in the sense that it groups by 'type' - but even without the group-by clause it doesn't work:

> [!Example] Devices
> ```dataview
> TABLE
> rows.file.link AS "Title",
> embed(link(rows.file.image, "250")) AS Image
> FROM "Journal/Entities/Devices"
> WHERE type
> GROUP BY type
> SORT type DESC
> ```

With these notes having these variables:

type:: Server
image:: [[Pasted image 20221026215500.png]]

I thought 'rows.file.image' is how I'd access the image this time around, but unfortunately not.

This works, but not when I try to group them and bring in information using rows.file.

> [!Example] Devices
> ```dataview
> TABLE
> embed(link(image, "250")) AS Image
> FROM "Journal/Entities/Devices"
> WHERE type
> SORT type DESC
> ```

Any thoughts?

 

Assuming you and everyone you're greeting didn't need to sleep, eat, drink or do anything other than saying/hearing "Hi" but death from old-age still applies, but only to you. For reasons.

I don't know. I'm not showing my working out, this is showerthoughts not 'math genius' don't @ me.

 

Ian Hubert does it again... I had no idea that IK was that easy to setup. He demos it with a really cool robotic arm at the end.

Though shorts can be annoying because you can't scrub, so here's the breakdown version that includes some of the stuff he doesn't specifically say:

Basic Setup

  • Add a Single Bone, go into Edit Mode, select the end point of the bone, press 'E' to extrude. Repeat a few times to make an arm.
  • Switch to the Cursor tool, click just below the arm and create another bone that will act as the control bone. (Shift + A)
  • Switch back to the Tweak/Select tool, select the control bone and rotate it so that it's horizontal.
  • Switch over to Pose Mode, make sure the control bone is selected, then Shift + Select the bottom bone of the arm so you have two bones selected. Press Shift + I, then 'To Active Bone.'
  • Now moving the control bone gives you a snazzy IK Arm.

Parenting IKs

  • Switch over to Edit Mode, select all the bones of the armature, duplicate it (Shift + D) then rotate and scale it down to fit within the larger armature. (You can duplicate in a different mode, but make sure you use CTRL + J to join the armatures into one before the next step)
  • Still in Edit Mode, Shift + Select the top bone of the smaller armature and the top bone of the larger armature, press CTRL + P, then 'Keep Offset,' then Shift + Select the control bone of the smaller armature and the bottom bone of the larger armature and do the same.
  • Go to Pose Mode, select the bottom bone of the small armature, click into 'Bone Constraints Properties' tab in the properties panel, make sure the 'Chain Length' is set to something higher than 0.
  • Now try moving the control bone of the large armature - you'll see it also moves the parented armatures... super cool.
  • In the tutorial, Ian also shows adding additional constraints, such as a rotation constraint, so that the robot arm is locked to certain movements.
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