davetansley

joined 1 year ago
[–] [email protected] 3 points 1 year ago

About 13 years ago, I made this fella.

https://i.imgur.com/hZYFEmC.jpg

It was a huge amount of fun to build and I was very happy with the result. I hardly play it, but sometimes just put it on and let it cycle through games to fill the house with an arcade-y ambiance.

It started off life with an old PC in it, but currently runs a Raspberry Pi 3.

[–] [email protected] 4 points 1 year ago (4 children)

This!

Coding isn't for everyone, but sometimes you can get involved in a coding project just by contributing good suggestions/bug reports to github.

Be thoughtful about how you report things - if you're reporting a bug, add as much detail as you can to help the devs recreate it; if you're suggesting a feature, make a solid case for why the application might benefit from it, think about potential issues it might solve (or cause), consider how you might address users who don't want that feature (make optional).

It is extremely satisfying to see an issue you've reported get fixed or a feature you've suggested get implemented. It gives you a stake in the project, something you won't often get on the corporate-owned platforms.

 

It's incredibly rare that a set turns out exactly as intended, but it sometimes happens. Like this one - the intention was to make a set that looked like coffee, and that's just what we got!

Fittingly, this set was sold as a gift for a barista!

[–] [email protected] 7 points 1 year ago (1 children)

Iceland. One of the most beautiful, weird, friendly places I've ever visited.

[–] [email protected] 1 points 1 year ago

Like everyone else, I mostly remember being amazed by both the graphics and the price. Nobody I knew had one, except one guy who acquired it using money he'd raised through, shall we say, illicit means. As such, he kept it under his bed all the time in case his parents ever found out and nobody saw it. Come to think of it, he may have been making the whole thing up...

As mentioned elsewhere, this was the first system I was enthusiastic about emulating.

 

This set uses one of my favourite techniques - hydro-dipping (or marbling).

With this technique, you drip special inks onto the surface of some water to make a pattern, then carefully dip a blank dice down into the water so that the ink folds around it. You then cast the patterned blank in resin to seal it.

[–] [email protected] 4 points 1 year ago

I tried Memori, a Celeste-style platformer with some cool puzzle mechanics. Some of the rooms were super-hard, which made completing them feel very satisfying. It has a chunky-pixel look and controls really well. The front-end UI needs a tiny bit of polish, but other than that I really enjoyed it. Can imagine it'll be popular with speedrunners.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

The skulls in these dice were 3D printed on an Elegoo Mars 2 Pro printer and hand painted. Then they were cast in blank dice, then recast in proper moulds.

We did a run of this design as a full set last year and it proved popular. This time we're doing a run of D6s (for Warhammer/Yahtzee fans!).

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I've been lurking and waiting for a dice making community to pop up :)

Dice making was our "pandemic thing". We just started down that rabbit hole one day and it grew and grew. We ended up making and selling a lot of dice, including this set.

It's a petri pour set - where you drip various inks into resin and gravity pulls down creeping strands into the dice body while it cures.

Life has got in the way of making more sets this last six months, but I'm looking for inspiration to get back into it.

[–] [email protected] 1 points 1 year ago (2 children)

Yeah, I played all the ones I could find a few months ago... there was even an Acorn Archimedes port!

 

I'd love to hear the conversation that took place sometime in the early 90s about converting Lemmings to the humble ZX Spectrum.

"Sir, we've got this great idea for a Spectrum port!"
"Go on..."
"It's colourful, mouse-driven, with pixel-level graphic detail and many, many moving characters."
"Ummm..."

Anyway, somehow someone thought it would be possible and it happened. In fact, it happened to all the 8-bit home computers. But, did it end up as a floater or was it led over the edge to die?

Let's go!

Screenshot of Amiga Lemmings

Everyone knows Amiga Lemmings, right? Of course you do... it's almost the Mario of the Amiga scene. Level after level of convoluted, destructible landscapes. A continuous stream of tiny, potentially multi-talented rodents. Some quirky British humour that manifests in things like the self-destruct button or the catchy music...

It's a game that has aged like fine wine and can still entertain today. If you somehow haven't played it, go dig up a copy today. It's great!

Screenshot of Spectrum Lemmings

Uhoh! first and worst of all is the ZX Spectrum. Actually, I found it difficult to know where to place this one. It plays reasonably well, and captures that basic Lemmings-ness. But it looks so... ugh.

I appreciate the problem. Lemmings requires pixel-level detail; Spectrums can do two colours per 8x8 square. So it is monochrome by necessity. But BOY is it monochrome. It's aggressively monochrome. No nuance or detail. It looks like the Amiga gfx were sampled down to 2 colours and that's it.

Boo!

Screenshot of Amstrad Lemmings

The Amstrad port is better, in looks at least. The graphics are bright and chunky, and the play area is large. What lets this port down is the speed. It's very slow. The "mouse" pointer is unresponsive and sluggish which makes it hard to control.

Also, the music sounds ever so slightly wrong, to the point where it makes you feel on edge.

It's not terrible though.

Screenshot of C64 Lemmings

Best of the 8-bits is the C64 version. This port has good music, the graphics are nice and detailed, and the game is snappy and controls well.

What let's this one down is that the play area is kind of squeezed down to a narrow strip in the centre of the screen. For a game that requires you to see what is coming to the left and the right, this means you end up scrolling a lot. Still, it's not a deal breaker.

So, for 8-bits at least, a C64 win!

Console port comparison

There were many other Lemmings ports, of course, most notably to the popular consoles of the day. This isn't a format you'd expect to do well with a generally mouse-based game, but they all turned out pretty good...

MegaDrive and SNES both got a port. The MD version was my weapon of choice growing up, and it plays really well. The SNES version is similarly good, and both are well worth a look today.

NES got a port, and it's okay, the worst of the consoles... It seems to play way too fast, which makes even the early levels tricksy.

Biggest surprise is the MasterSystem. Its port is rad! Looks great, sounds great, plays really well and has some amazingly clear speech samples.

[–] [email protected] 7 points 1 year ago

Back when I first started using the internet, early-mid 90s, there was a feeling that we were in control - the users. The giant corporations hadn't taken over yet, content was all user generated, the apps and early sites were all user run. It was weird, uncontrolled, unpredictable, janky as hell... but also really cool.

Lemmy, and the Fediverse as a whole, feel like that again.

[–] [email protected] 14 points 1 year ago

I'm almost reluctant to post suggestions about what I'd like to see on Lemmy/kbin. It feels kind of entitled, you know? It's early days and there are obviously lots more important things to get stable and established first. Not to mention the devs are doing this for free and about to come under a lot of pressure. As a dev myself, used to listening to users making subjective demands about the "right" direction to take an app, I fully sympathise :)

That said, my offerings for the suggestion pile would be:

  1. Discoverability - finding and joining communities isn't intuitive at the moment. This seems to be a fediverse problem rather than a lemmy/kbin problem, as Mastodon has similar issues. It should be as simple as "search for a topic, hit subscribe". Instead it involves copy pasting cryptic strings of text, editing them sometimes, then searching, and a bit of hoping. I think this will be the number one issue that impacts adoption.

  2. UX - more one for lemmy than kbin, but there are improvements that could be made to the UI to improve user experience. A general tidy up to improve visuals (things like alignment of community names without icons, for example), ordering of lists of communities, external links opening in the same tab (appreciate some prefer this, but it tends to lose your place in a feed).For kbin, easy access to your list of subscriptions would be great.

Honestly, most of the UX stuff is low priority compared to getting the apps stable and coping with scale. I hope they figure out those wider challenges though, because there's definitely a lot of promise here.

[–] [email protected] 4 points 1 year ago

Steamdeck owner since August last year, here. And I love it... As a traditional console gamer, it's been great to dig into my basically untouched Steam library that I've steadily accumulated with Humble Bundles over the last decade or more. Steam sales are a game changer... I've discovered so many titles I would have otherwise missed! I should say that I am 99% a docked gamer as well, and the Steamdeck works absolutely fine like this.

In terms of games - I've just started Ori and the Blind Forest (currently on sale). I'm also playing Final Fantasy XIV on and off. I spent 120+ hours on Elden Ring on the deck. And I'm patiently waiting for the Dark Souls games to go on sale so I can pick them up and start yet another playthrough.