writers can huff copium too
booty
though I'm guessing there's more nuance to what a witcher uses in different occasions.
In the books they don't even use oils (and barely ever use potions or signs, for that matter) most of their gimmick is just being good at the witchcraft known as stabbing a mfer with a sword.
help i fell down and now some strange man is oiling me
Damn, that's crazy! Glad he was just a confused guy and not a dangerous one. It's not really scary once you know what was going on but finding any stranger in your house is scary at first!
my houses resident ghost that makes lightswitch noises in random rooms when you're alone. Other residents have also noted this happens when they are alone. Was spooky at first but now just a fun feature of living here.
hell yeah, i love this kinda thing. i tell new employees at work all the time "yeah this place is haunted you're gonna hear weird noises every time you come in here. dont worry, they're friendly"
Especially considering in game it's canon that Pokémon can leave their trainers if they didn't want to stay.
copium. i trapped it in a ball and then locked it in a box forever.
One thing I read a while back that made sense to me was that the reason executions are so often botched is that real doctors won't take part in this dumb shit so you only get the lowest CHUD "doctors" performing them.
Right, I did. That's the problem with the game. They put the fights there, and there's no reason to participate in them so I didn't. Then they put loot around the map, but there's no reason to go find it so I didn't. They put story around the map, but there's really not much reason to go find it so I wish I hadn't.
There's really nothing in either of these games that actually feels productive to do aside from walking into the final boss room and smacking the final boss to death with a variety of funny sticks. Everything else is chores.
It's not like any of the weapons in Breath of the Wild are actually different from one another though. You mash the same button with all of them until the enemy dies. BotW weapons aren't like Dark Souls weapons or something, they're more like ammo in an FPS. There's never a situation where the solution is anything but "select highest damage weapon, mash Y"
And because the moment to moment gameplay is enjoyable in terms of game feel.
For me the moment-to-moment gameplay of BotW is significantly marred by the awful durability system, where fighting a monster is always a drain on your resources and basically never a good idea.
Tears of the Kingdom has a much better gameplay loop in that regard, where fighting monsters gives you components to make better weapons to fight more monsters. However, it is also marred by an even wider and less defined concept, and just the whole existence of the depths in general, and also a focus on Just Cause style physics fuck-around gameplay that basically doesn't interact with any of the core systems. In other words, Breath of the Wild doesn't do it for me because the core gameplay loop sucks, and in Tears of the Kingdom the core gameplay loop was improved but all this other shit was tacked on that I don't think serves any purpose.
The Hobbit is a kids' book, but I'm not sure I'd say Lord of the Rings is childish. There are childish things about it, for sure. The black-and-white Christian morality and "good monarch" stuff, for example. But it's a serious work of literature at the same time.
what the hell is your problem lol