this post was submitted on 27 Jan 2024
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Speaking personally, I love totk and botw because I never played an open world game with Ubisoft towers before they came out. And because the moment to moment gameplay is enjoyable in terms of game feel.
Plus the glitches were mostly the exploitable, fun kind.
For me the moment-to-moment gameplay of BotW is significantly marred by the awful durability system, where fighting a monster is always a drain on your resources and basically never a good idea.
Tears of the Kingdom has a much better gameplay loop in that regard, where fighting monsters gives you components to make better weapons to fight more monsters. However, it is also marred by an even wider and less defined concept, and just the whole existence of the depths in general, and also a focus on Just Cause style physics fuck-around gameplay that basically doesn't interact with any of the core systems. In other words, Breath of the Wild doesn't do it for me because the core gameplay loop sucks, and in Tears of the Kingdom the core gameplay loop was improved but all this other shit was tacked on that I don't think serves any purpose.
I am the complete opposite. The durability system for me makes the combat considerably more interesting because it prevents me from just finding 1 single thing that works and using that. It forced me to use whatever I had available and I really enjoyed the creativity that forced on me. It's a game that asks you to adapt.
I get really bored in other combat systems once I've established a winning formula. It just becomes repetition. There's no more cerebral element.
It's not like any of the weapons in Breath of the Wild are actually different from one another though. You mash the same button with all of them until the enemy dies. BotW weapons aren't like Dark Souls weapons or something, they're more like ammo in an FPS. There's never a situation where the solution is anything but "select highest damage weapon, mash Y"
Have you tried dropping a large rock on an enemies head