I'm building something heavily reliant on the physics engine. Unity you need to be an enterprise member for the ability to override methods related to physics. Easy choice
bbuez
Amazon trucks now sound like a garbage disposal because people got too annoyed when they'd back away but god fucking forbid fast food workers don't have to fall asleep with the monotony oh hours of beeping stuck in their head. Oh and the headsets will make you go deaf because you need them on max volume to HEAR OVER the fucking BEEPING
Source: was very close to finding out what ice in the fryer looks like
You think he claps them together to sound like a horse galloping?
I mentally prepared myself to watch the trailer, but honestly, it looks very safe, as they certainly know the association is enough to bring profit. Much like the Mario movie IMO, there's only so much storytelling you can get from conglomerate media.
First couple scenes I really had the impression that the backdrop was AI'd, but overall it looks like the budget went to everything other than costumes and sets. JB most certainly picked a blue T shirt out of the wardrobe and called it good.. if they don't even show armor I'll be thoroughly disapointed, its about the minimum costume design
Fucking magnets, how do they work?
I call it IBS Preparedness
Well SOMEBODY shouldn't have put it there
Not sure how much this is worth, but it seems to me what happens is that a flap squeezes out forward when you're a little too close, or when the bed isnt adhering well to the material, which can be sometimes improved with some more heat. By habit I always clean with Isopropyl and I notice it less on my textured Prusa bed.
I call this one: out of sight, out of mind
Sooooo.. how long you've been working for waymo?
Thats so fucking funny, this came up a few days ago for me after I came across this:
I can't say thats why, regardless of engine you're trying to solve basically the same problems, more likely which example project is used as a starter, which I'm sure very much the same can happen regardless of game engine.
With the FOSS spirit however Im sure more contributors will make plenty of viable starter asset packs for inexperienced users and diversify the "feel"
But I can say being able to actually interact with the phys engine is practically what's enabling my project, so I would imagine that also has a part in the feel of games