Management often has very, very little clue what the development team does or the tools they use. Our IT department management tried to block access to Github and I had to explain why that would be a bad idea(tm), you know, since all of our code lives there...
baconisaveg
The released game doesn't have paywalls either. I guess you're incapable of understanding the issues you feel obliged to complain about.
It's literally not. It's like reading a positive review for a movie and then going to see it and being outraged the theater is charging $14 for popcorn. No one is forcing you to buy the popcorn, and not buying it in no way affects your movie experience.
Don't you have more important things to be outraged about? Isn't it exhausting hating everything all at once?
This is Lemmy though, you need to toss out common sense before opening the site.
Seems like another attempt to ban something using the "think of the children!" excuse.
What's next? Coffee? Energy drinks?
although it’s fine to have different expectations for what we want, I guess
I don't think having the expectation of "every time I go to a place, the same two NPCs are having the same argument outside" is wildly absurd. Reminds me of Black Desert, one of the major banks had a small child berating a large man non-stop, EVERY DAMN TIME you had to stand at the bank managing your items. It was intolerable.
My first real RPG was Ultima IV. The box said "80 hours of gameplay" and I must have played it for the better part of 4 years every day after school, never quite beating it. Then I got Ultima V for Christmas and beat it in 2 weeks.
Ultima I though, that was a blast. Hovercraft and lightsabers, and the space shuttle made an appearance.
There is an absolutely ludicrous amount of NPC chatter in many games out there today. And specifically the writing of it is definitely not the problem. Any competent game writer can deploy reams of the stuff at the drop of a hat, way more consistently and effectively than ML generation.
Yet.. they don't? If it's so easy, why do we constantly hear the same chatter in major games like Cyberpunk? I don't think your definition of "ludicrous amount" applies to games people put hundreds of hours into playing.
I put 300 hours into it on Linux (Arch).
It's fairly fun, though it really felt lacking in the story department. The world had a ton of backstory on how the Shroud came to be and how the populace was impacted, but that was it. There was zero regard for why the player was awoken or what they hope to accomplish. Every quest in the game is "go get this so I can upgrade your crafting station" or "go here to find more loot". There's no survivors to rescue, no people to save, you've basically been thawed out on a desolate world.
"But it's still Early Access!" Yes, and so far 1/3rd of the game map has been revealed, and there's been zero mention of any kind of goals, like you had one quest to go investigate the keep (gosh, I hope everyone is ok), but your adventure has had zero impact on the world.
Yay, yay, and fuck that.
Yeah but a lot of that fit in with the underlying story, even though it made it suffer as a space exploration game.
Assuming you mean "all the space stations looked the same".