this post was submitted on 27 Mar 2024
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[–] [email protected] 25 points 7 months ago* (last edited 7 months ago) (1 children)

It's stuff like this which makes me so confused at Starfield's design choices. No Man's Sky was released in 2016 and it had seamless transitions. And it's still getting updates to improve on it.

[–] [email protected] 20 points 7 months ago (3 children)

Starfield suffers from being stuck on an ancient game engine.

[–] [email protected] 10 points 7 months ago

Also the people who make decisions at Bethesda should find a new career to ruin.

[–] [email protected] 6 points 7 months ago

Also, Todd Howard

[–] [email protected] 6 points 7 months ago

There's got to be so much janky Morrowind code rattling around in that thing.

[–] [email protected] 25 points 7 months ago (1 children)
[–] [email protected] 5 points 7 months ago

Time to bring my main save file out of retirement.

I'm -giddy- right now, lol

[–] [email protected] 13 points 7 months ago

I thought this was gonna be an early April Fools joke at first...

Nope. This looks amazing, and it's already out. My jaw's on the floor right now.

[–] [email protected] 4 points 7 months ago (1 children)

Yesterday I was taking to my co-op buddy about how ask the space stations looked the same. WHAT.

[–] [email protected] 3 points 7 months ago (1 children)

Yeah but a lot of that fit in with the underlying story, even though it made it suffer as a space exploration game.

Assuming you mean "all the space stations looked the same".

[–] [email protected] 2 points 7 months ago

Yeah. Like there is some variety in the furniture but the layout of all the stations seems to be identical. I am probably not far enough into the story to understand the lore yet. Only picked up the game a month or two ago and haven't progressed that far. We did just discover an outlaw station which was different and cool.

[–] [email protected] 1 points 7 months ago

https://piped.video/watch?v=i3svmrkl3_M

Piped Link since yewtube wasn't working for me