this post was submitted on 27 Mar 2024
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[–] [email protected] 25 points 7 months ago* (last edited 7 months ago) (1 children)

It's stuff like this which makes me so confused at Starfield's design choices. No Man's Sky was released in 2016 and it had seamless transitions. And it's still getting updates to improve on it.

[–] [email protected] 20 points 7 months ago (3 children)

Starfield suffers from being stuck on an ancient game engine.

[–] [email protected] 10 points 7 months ago

Also the people who make decisions at Bethesda should find a new career to ruin.

[–] [email protected] 6 points 7 months ago

Also, Todd Howard

[–] [email protected] 6 points 7 months ago

There's got to be so much janky Morrowind code rattling around in that thing.