It could be, I only ever played the system once and I'm not really familiar with the rules. At a glance, it looks like the intelligence roll usually happens after losing a certain amount of sanity?
SomeonePrime
I played a one-shot of Call of Cthulhu where the DM had you roll an intelligence check if you saw a horror. If you rolled over your intelligence, you had no idea what you were looking at and were unaffected. If you rolled under your intelligence, you knew exactly what you were looking at and had to roll against your sanity to see if it drove you insane.
In other words, you could have no idea what you're looking at, know what you're looking at but handle it, or know what you're looking at and not like it!
Depends on if you normalize it or not.
Por que no los dos?
The fact that Angular isn't in the angled orbit is criminal.
Hehe, perhaps. To me one seems to have more malice in it than the other, but I could just need some time to really warm up to despising Musk's statement equally.
Yeah, as per usual it's hard to tell when people are just trolling or if it's just completely made up, but I've seen it from screenshots of some particularly deranged "moms only" Facebook groups.
Wow, at least it's better than the "people who had c-sections never gave birth so are not mothers" belief. Still a ridiculous belief, though.
Privacy badger/possum were welcome sights for me personally.
Granted, but you don't have a redo option. Once you've undone something, you can never redo it.
The thought was that the higher your intelligence, the higher the chance you know what you're seeing. So if you have a high intelligence of say 19, then you need to design the check such that it's very likely you'll "succeed" in recognizing it, so with a D20 that means rolling under 19 (a 90% chance). A lower intelligence would actually be a good thing in this case, someone with an intelligence of 2 only has a 5% chance of "succeeding" and rolling under a 2.
Probably the confusing part here is that you still want to roll high, but it's strange that a high roll, in some way, isn't a success; you don't successfully recognize what you're looking at and that's a good thing. Even writing this comment I kept getting it mixed up, but I think mechanically it fits the theme well.