Scraft161

joined 1 year ago
MODERATOR OF
[–] [email protected] 3 points 1 year ago

I don't have any online repo that people can use, but I have this post on my home instance where go over some plugins I use too much and additionally I have the following settings to make vim livable for me:

set smartindent
set autoindent
set noshowmode
set laststatus=0
set background=dark
set nu
set scrolloff=99999
set sidescrolloff=99999
set splitbelow
set splitright
set tabstop=4
set shiftwidth=4
set noexpandtab
set nowrap
set cursorline cursorcolumn
set clipboard=unnamedplus
set termguicolors
set colorcolumn=80
set timeoutlen=500

the rest is mainly plugin and filetype configuration which mainly revolves around setting up LSP and resolving some key conflicts as well as making sure CoQ is loaded up as that this is a masterpiece even without LSP ~~(think of CoC; but actually responsive on anything older than a 12th gen CPU)~~

[–] [email protected] 1 points 1 year ago (13 children)

And, unfortunately, the Sono Hana games don’t use the NScripter engine. I think they might use the KiriKiri2 engine?

could be depending on the period those games were released, KiriKiri is definitely an interesting beast as you can't really interpret the KAG scripts directly as there are dozens of plugins that modify the things available in it due to the interpreter for it being written in TJS and that being interpreted by kirikiri. for F/SN I know of https://fatestaynight.vnovel.org/ but that uses an interpreter specifically written for it.

What I can say is that you should be able to extract the .xp3 archives with AETools (I don't know why; but this single program is a godsend for extracting VN assets).

Another thing is KiriKiriSDL2 which is a port of KiriKiriZ to SDL2 with goals of supporting platforms such as linux and webassembly; but last I heard the project wasn't ready for running games like Fate.

[–] [email protected] 1 points 1 year ago (15 children)

the only resolution available to me was 800x600, and fullscreening it was horribly broken in WINE.

This is the exact reason I started using the AUR version as ONScripter's exclusive fullscreen does not work in wine, I also played half of Tsukihime not realizing you could use 1, 2, and 3 on your numpad to change the text speed or change the game volume or even use page more (which is a delight during certain scenes).

[–] [email protected] 1 points 1 year ago (17 children)

Mangagamer has native Linux builds for all the Higurashi games.

nice, spares me the effort of figuring that out.

But, another 07th Expansion game from 2016, TRianThology, used the NScripter engine, and I was able to get it to run natively using ONScripter. Is that what you’re describing?

Pretty much, I have ONScripter through the AUR (onscripter and onscripter-en) which I can use to run these games.

I’m actually using the Windows builds through WINE so I can get Textractor to inject hooks into the games

I had a quick look at that, is it for accessibility or are you just trying to get the text out for other reasons (if it's the second I've had success using AETools on the Nscript.dat file).

By the way, if you want more stable window management, fullscreening, upscaling, etc., the Gamescope compositor is an easy way to achieve that.

I'm aware of gamescope; but I'm also aware that it's basically a glorified hack to get something that plays along; generally I prefer if a game has builtin exclusive fullscreen as it still carries many advantages over using compositor hacks. (I haven't really seen a good case not to use it besides the minor alt-tab annoyance)

[–] [email protected] 1 points 1 year ago (19 children)

just one more question about the VN on a technical side: do they still use ONScripter, because if that is the case I don't have to worry about wine. I'm daily driving linux (arch linux BTW) and I can easily use a native (and properly patched) version of ONScripter for the english translation, I've done so for the og tsukihime after fiddling with wine and the pre-packaged ONScripter for way too long and it massively improved the experience (mainly because I could move the window and actually go fullscreen without crashing the game)

[–] [email protected] 2 points 1 year ago (21 children)

I've seen Higurashi pop up quite a bit in a discord server I'm in although most discussion there is centered around the manga which I've heard nothing but praise for so far. I haven't gotten out of my way to check it out yet; but the VN on my to read list and by the tempo I'm going at that's looking like I'm going to be able to start it in 2024 because there's a few other lengthy VNs I want to finish first (Mahoutsukai no Yoru, Tsukihime Plus Disc, Kagestu Tohya, Katawa Shoujo, and I wanna read the Tsukihime remake now the translation for that is done) so there's a lot on my plate and too little time to finish these.

is there anything I need to know before I dig into the Higurashi series (besides it's rougher art; I've gotten used to that thanks to Tsukihime)?

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I had to retype this entire comment as my browser froze near the end of it , anyhow here we go again.

every time I see the “not quite Saber” girl it catches my eye

That's gonna be Arcueid (the non-neco neco-arc), she's the poster girl of the VN. Her design is similar to Saber in more ways than one and it is even more ~~horrible ~~obvious in the remake.

If the UX is approximately as good as Fate then it would be no problem, although it seems like it’s not voice acted

OG Tsuki does not have good UX, ONScripter is downright primitive compared to Kirikiri and has next to no real styling options. Another thing to note is that Tsukihime was originally made right off the heels of Kara no Kyoukai with little budget. Tsukihime pretty much built Type Moon as a company to the point that the name "Type Moon" itself is a reference to Tsukihime. That said all of this is something you'll quickly get used to and by the time I made it to the second hook (~2h in) I was too captivated by the story to really care about this aspect of the VN.

That said, if the UX and lack of voice acting make it really unplayable you can start with the remake (although you will have to jump through some hoops in order to read it in english) and it does alter things quite a bit. Another thing of note is that the remake is going to be 2 games with the current game only being the first 2 routes (referred to as the "near side" routes) and no date for the second game has been given as of yet. I'd definitely say to give the original game a proper try and see from there.

In any case, it’s always fun to see a dedicated fan of a single series

I'm not just dedicated to Tsukihime, there's a good few other series I really like; but I haven't done too much in regards to those here yet, another aspect is that it is a really good VN that besides the manga doesn't have any adaption the community almost memed out of existence (if you thought the DEEN Stay Night adaptation was considered bad you're in for a ride). What I really like about Tsukihime though is that it doesn't spend it's time explaining every detail of the world and magic system (there is some exposition; but nowhere near what Fate has) and expects you to pick up on these details yourself.

PS: depending on how you interpret the question above Tsukihime may not be the oldest VN as that would go to Mahoutsukai no Yoru even though it's never been properly released until it's VN remake in 2012.

[–] [email protected] 3 points 1 year ago (2 children)

for me it is Tsukihime (if you enjoyed fate and especially it's darker side this will be right up your alley) it is made by Type moon as their first VN and definitely shows it's age now; but if you can look past it's technical issues it is truly a masterpiece. I read the original VN which was released in 2000 and my profile pic is of one of the girls from that VN.

there's the "sequels" plus disk and Kagetsu Tohya as well as a spin-of fighting game you might have heard of called Melty Blood. and this is the VN responsible for spawning the creature known as neco arc.

PS: I made a community specifically for Tsukihime and it's directly related media if you want to discuss it [here ([email protected])](https://iusearchlinux.fyi/c/tsukihime) and I made a post going over where to start reading if you are interested in picking it up.

[–] [email protected] 7 points 1 year ago (2 children)

forge has a well known and established API for a lot of common things while fabric doesn't offer one OOTB so you'll have to fall back to mixins to modify minecraft's bytecode (not source code) in a lot of cases. fabric is a lot simpler in it's design and is a lot less performance intensive; but also lacks a lot of the QoL features a stable API provides.

my recommendation is to try both and get a feel for what you like best, do you rather spend ages looking at the forge documentation or prod at a somewhat translucent box in the hopes of making sense of a vague mixin error.

[–] [email protected] 0 points 1 year ago (2 children)

I tried looking up online on how to run one of these zg.rat. files and after about an hour of trying I managed to open the file with 7rar premium. now I apparently need to run bake but I have no idea how to do that. my wife suggested putting the computer in the oven; but do I put the entire computer in or just the screen, and what should I put the oven at and for how long do I need to wait?

[–] [email protected] 4 points 1 year ago

Manjaro is what happens when you have a really nice installer for arch linux and some neat extras; but it's made by people who looked at a 20 minute youtube tutorial about the subject and think they're now the best in their subject even though they barely know how to refresh their own domain name.

if you want an arch-like experience use something like XeroxLinux, arco linux, or EndeavourOS instead, they all have their own place in the arch space and are way better at teaching you how to actually use and maintain your system rather than throw some system at it that will break because it is barely maintained and arch is a rolling release distro.

Brodie Robertson on youtube did a series of videos on the different fuckups by the manjaro team ranging from not refreshing their domain name, DDOS-ing the AUR with their tooling, and pushing broken patches upstream with a rat's ass of knowledge of what's actually going on.

[–] [email protected] 4 points 1 year ago

there's been a general shift to BE (Bedrock Edition) over the last few years, but quite a significant part of the active community is playing on JE instead due to more content, less paywalling, and actual mod support (even with BE having some mods and mods on JE split between forge and fabric for now). it's going to be hard for mojang to give up the JE of the game as that is where the active playerbase lies and most of the people there are unlikely to migrate to BE even after being offered this version of the game for free twice.

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