NonStandardDeviation

joined 1 year ago
[–] [email protected] 2 points 3 months ago

Ooh! I wonder if Valkyrion is going to revisit the ending of their Solstice Rain remix, now that we know the official version of Solstice Rain's aftermath. https://trainlightning.com/epilogue-after-the-solstice-rain/

 

I personally adore this game. It's possibly the most flavorful, intense, and creative RPG book I've seen.

I did run and play in a short campaign, which unfortunately fell apart for reasons I believe are mostly to do with the group, not the game (it wasn't what the group was looking to play), but this review makes me excited to run another campaign with a different group of players.

[–] [email protected] 2 points 1 year ago (1 children)

I'm interested in a more in-depth how-to guide on running a game driven by player character Beliefs, Instincts, and Traits.

 

My takeaways are that more news exposure is good (see the availability heuristic and mere-exposure effect) for putting climate change concern on the agenda, while information campaigns aren't very useful unless they're paired with avenues for action. Policy changes (incentives and disincentives, regulations, price changes, social norms) can help with action.

[–] [email protected] 2 points 1 year ago (1 children)

On a similar note, one of my GMing tenets is to keep in mind what's relevant to the players. I am at heart a worldbuilder, and it's easy for my imagination to spin off into the distance with a dozen new ideas, but I try to keep in mind how players will interact with the material.

People have limited attention spans and ability to keep track of things. As a player I try really hard to take notes and understand what the GM is putting out, but as a GM I really mind legibility. Sometimes the players are just clueless and you have to explicitly say your secrets.

I find it's a lot like teaching.

[–] [email protected] 1 points 1 year ago

The social contract of the table: We're here to have fun, together.

I'm leery of summoning mechanics for this reason, since they increase player options but can take a lot of table time. At least they're interactable by the other players and GM. I'll admit to having occasionally summoned eight wolves (D&D 5e) or whatever, but this is the situation to roll before your turn or use digital dice.