Mair

joined 1 year ago
 
 

Back shot in the replies

This is a kitbash from a fantasy chaos warrior metal kit, a baneblade commander head, a tempestous scions gun, a chaos space marine's chainsword and an imperial guard radio

I've given each of the skulls one red eye socket to make them look like servitor skulls lol

 
[–] [email protected] 2 points 11 months ago

Thanks!

You just paint white, use cygor brown contrast paint (trying to encourage the paint to get thicker in the darker areas, don't thin it with water at all) and then a heavy dry brush with a hot pink of your choosing, in my case Citadel's screamer pink

[–] [email protected] 1 points 11 months ago

Here's the front!

 

I've found a good new method for creating oxblood leather using contrast paint and pink drybrushing

[–] [email protected] 18 points 11 months ago (3 children)

I used to compulsively rip chunks out of my fingers using my teeth as a form of anxiety driven self harm. I'd say it's close to pork, but I haven't tasted raw pork

 

I especially like the prismatic effect my boyfriend helped me with on the commander’s powerglove! Shame I can’t attach more photos.

crosspost from: https://lemmy.blahaj.zone/post/5528159

 

I especially like the prismatic effect my boyfriend helped me with on the commander's powerglove! Shame I can't attach more photos.

[–] [email protected] 36 points 11 months ago* (last edited 11 months ago)

Gamescope is a microcompositor from Valve that is used on the Steam Deck. Its goal is to provide an isolated compositor that is tailored towards gaming and supports many gaming-centric features such as:

-Spoofing resolutions -turning off VSync on Wayland desktops -using HDR -Upscaling using AMD FidelityFX™ Super Resolution or NVIDIA Image Scaling -Limiting framerates

In particular, gamescope is rendered seperately to your entire desktop, meaning that certain problem games that may have issues when rendered by your normal compositor (wayland or X11) may work fine under gamescope. For instance: certain games may have jerky mouse input or frequent crashes when running under wayland, but those issue may disappear when running within gamescope.

(this is also why we call gamescope a micro-compositor, as it runs seperately to your main compositor that handles your desktop e.g. Wayland or X11)

https://wiki.archlinux.org/title/Gamescope

[–] [email protected] 12 points 11 months ago (1 children)

Heroic launcher installs Wine-GE by default, so you don't need protonup-qt

[–] [email protected] 2 points 11 months ago (1 children)

when will I actually be able to use a native wayland version of wine?

[–] [email protected] 16 points 11 months ago (3 children)

it's certainly more streamlined. I think 'better' is a more reletive term here. Certainly for non-problem games that will simply work under proton GE, it's better.

 

the heroic launcher was recently updated to support gamescope (installed it through flatpak by installing org.freedesktop.Platform.VulkanLayer.gamescope 23.08 through the terminal using >flatpak install).

it can be configured with a simple GUI (as seen above) and gives you all the options you could reasonably need. One of the big improvements is that on wayland, unlike when used through steam, it will actually close the game when told to, without requiring you to maunally kill the gamescope process.

valve still requires you to edit text launch options to enable and configure gamescope.

Valve needs to do better with gamescope, this 3rd party FOSS app is embarrasing them.

[–] [email protected] 3 points 11 months ago

Annual nonce convention

 

:3

 

I am using the 'Forge' extension for Gnome 44/43, and have used it on arch, debian and fedora. on all of these distros it has the same annoying bug.

when I click anywhere on steam, the tabs at the top of the tabbed viewing mode disappear. this also happens on Pop! shell's autotiler for gnome

does anyone have any idea how this bug is caused? is there any additional info I should give?

 

I'm on arch currently (with an RX 7600 and R5 3600) and its a good experience, but I find myself wanting many of the .deb packages available on Debian, and trawling the AUR makes me nervous

would Debian testing give me a good gaming experience? I run all of my packages off of flatpak anyway, and would continue to do so on Debian

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