Kovukono
It would require a customer queue. Honestly, I'd settle for even just a system like Potionomics, where you have external factors that affect generic prices for supplies and sales, and can try to haggle for a higher price. There's no roadmap for the game though, so we don't even know how much of it's going to change aside from "more trinkets" and "quality of life changes."
I had this on my list up until it released in early access. The concept was what caught my eye, but there's just not much there.
There is no fail state. A customer appears, says they want something, and if you don't have it in your inventory yet (or even if you just don't want to sell to them), they will wait literally forever. You can't haggle with them over price, even though you can say no to their price. They just say they'll wait, and they will. Forever. No new customers will come.
The game has a set amount of time slots per day to clean and discover new items, but because you don't have any requirement to sell, customers never leave, and you have an endless supply of trinkets to work with, the time slots mean nothing.
And the game's gameplay of uncovering trinkets is fun at first, until you realize that you won't get anything really different. It's going to be the same repetitive puzzle over and over, and then scrubbing every inch of it to clean it until you finish. It could have been somewhat zen, but it takes so long for each one that it's just frustrating.
I know the game just came out and it's unfinished, but it's in a state they feel comfortable asking for money for. It's fun for maybe the length of the demo, but I didn't even make it to the end of that without uninstalling it. There's just not enough in the game, and zero pressure or management.
I like collecting achievements, so if it's a requirement, I usually do. The last one was Silent Hill 2, which kind of doesn't count. You start with nothing, and the only difference is that items appear when they weren't there on the first run. I've done the FromSoft Soulsborne games, but Elden Ring had so much content that I had to take a long break before going back. The ones I've enjoyed most though are games that have upgrade systems that you can't complete without a ton of grinding, like Ratchet and Clank (plus NG+ has the RYNO). They just can't be super-long. I'm probably never replaying Persona 5, just because of the time commitment.
My dog can barely walk down stairs. Up is fine, down is terrifying. He also has a way of sitting on the couch that makes him look like a noble passing judgment on the peasants beneath him.
Nier Replicant is a remake of Nier, which came out in 2010. Nier Automata is a sequel to that 2010 game.
McGinnis with the GunGinnis build, and kudzu bomb Ivy. I really wish I found a third one I can enjoy.
Yeah, you're right. I didn't read enough of the docs. The new field is only for posts, not for comments. It looks like post_id
should still be valid.
~~In 0.19.5, they removed the deprecated post_id
tag, and replaced it with the post_ids
array. If you ran that against an instance still running 0.19.4, it should work.~~
This is for posts, not comments, and doesn't affect the comment API.
Up Your Arsenal was easily my choice for best game up until A Crack In Time came out. I never played the online portion, but the story was fantastic and hilarious, there's a ton of worlds to explore, and the weapon upgrades felt great to pursue. My issues with most of the other games is they never hit the high bars set for content that these two had, and the story never seemed to hit the same highs either, either for UYA's humor or Crack's emotion.
Regardless, I think we can all agree that not getting another game for at least half a decade more really sucks.
Unfortunately, it looks like the image can't be viewed, at least if you're not logged in to Telegram.
Was this from The Lost Demo? I don't recall this part.