@games Warden's Will: now, there is a lot of potential in this 3rd person shooter, to fly cape flapping in the air superhero style is something that few games can claim, however, I'm afraid the devs may focus so much on the Co-op aspect that they may neglect the single-player balancing, it felt way too slow to conquer the radar points, I'll have to take a second good look once the project matures a bit
ItalianSkeletonGaming
@games The Big Catch: Man, with a little graphical change, this demo would fit right into the Game cube catalogue, the level of polish of this 3d platformer is astounding, and the dreamlike desert setting/music reminds me a lot of the desert chili-induced visions of Homer from the 8th season of The Simpsons, my favorite sketch from the series, I can't wait to see what else this game has to offer
@games Glyde the dragon: when I first found out about Glyde, I was sure it was a Spyro-like, and I was half correct, because it's closer to the Eternal Night series than the classics of the PS1, less 3d platforming challenges more rpg stuff, there are even 2 elements diamonds, the graphics are a little rough, especially the stiff animations, as matter of fact the whole package is slightly off, but this is merely a proof of concept, as even the kickstart was open just a few days ago, so we'll see
@games Ash & Adam's Gobsmacked: cute little goblin FPS that embraces the gremlin nature of the gobbos, the art design is great, the gameplay works, considering it's rougelite nature, fast climbing and jumping around, and challenges taking place in small arenas, it's clear that is designed for playtimes of up an hour, I am afraid that it can fall easily into a repetitive grind, but I am cautiously optimistic
@games The second demo is of ParaPerpescitve, a puzzle about prospective, to connect two separated blocks just on how the camera is positioned reminds me of Echochrome, PSP game with the same premise, this one though has some features of his own, like creating illusory bridges when covering a gap with another block, I'll definitely keep it in mind, you can also make the little guys fall into the void, if you're feeling particularly petty
@games The first demo I tried is for Jump4, a puzzle platformer where you have only one button, and a limited amount of jumps, don't let it's simple nature fool you, the game has several tricks up its sleeve to challenge you
Elden Ring sequel following the Frenzied Flame ending, having Melina as a protagonist, and experimenting souls-like combat with a party creation system
DC's Green Lantern action-RPG in which an OC Lantern suffering from Aphantasia must find out the fate of the disappeared lanterns from earth
If I were to stick to an original IP, an experimental rogue-like RTS, in an attempt to create a project capable of generating infinite narrative content from finite resources
@Jaderick Yeah, Age of Wonders 4 seems to be the closest alternative, any opinion on Spellforce: Conquest of Eo, Disciples 2, or Solium Infernum?
I'm open to suggestions, both games new and old, as long as they stick to the dark fantasy setting
Also, if this post looks weird to you, that's because I'm experimenting posting from Mastodon to Lemmy
EDIT: So, it turns out that if you post more than 1 image on Mastodon, lemmy will only show the 1st one, TIL
The other ideas are Disciples 2, Solium Infernum, and Age of Wonders 4
@games Today I even have a theme: strategy games
Crab God
I wasn't expecting much from this, and yet I came out positively impressed,
it can be defined as a more refined Kingdom Two Crowns-type of tower defense. Instead of using coins, the player uses faith, crabs can specialize in 5 roles, it's level based, instead of having a singular map, progressing once gathered enough food. I suspect that this game was made by a marine biologist, no other way to explain the detailed in-game encyclopedia.