TL;DW:
- player will keep limited speed when jumping out of flying ship to EVA
- we'll be able to partially disable the interaction prompt in 3.23, full disable planned for the future
- EVA refuel automatic in atmosphere, med-pen like injections (not in 3.23 since no fuel consumption for that release)
- weight will affect fuel consumption in EVA eventually, not in first implementation
- "loot all" still available
- can hold items while EVA
- ability to "stand" in EVA won't be in 3.23, might come in the future
- no mag boots for now
- inner thoughts system stays for dialogs, cockpit interactions slightly updated
- if you attach yourself to a ship with push-pull mechanic ship should be able to throw you off with enough force applied (possibly, still work in progress since it won't be in 3.23)
- transitions from EVA to standing position should be pretty smooth and seamless
- no melee takedowns in EVA for 3.23, just simple jabs and knife slashes
- no customizable colors for the new interaction system but they are aware of need for accessibility options
- different suits, armor, backpacks will have different EVA capabilities (not in 3.23)
- you'll be able to use oxygen to EVA when out of fuel
- weapons planned to affect EVA in the future
- using MFDs should be a bit more precise, new focus mode planned for the future
- attaching to surfaces while in EVA requires a button press, going too fast might play "recovery animation" preventing immediate movement
- going too fast from EVA to gravity might end up with hitting the deck and dying
- can still zoom in (hold F + scroll) during EVA
- EVA really helped with prone movement
- no changes to jumping out of ships in atmo
- will be able to EVA inside ships (when gravity's disabled), also planned "hand-hold points" to jump between (not in 3.23)
- SATA Ball was planned as a test bed for EVA implementation due to lack of PU, now it's just a lore curiosity (might happen one day but no plans for now)
- parachutes are still planned not being worked on at the moment
Might have missed or mishear some stuff and skipped talk about most frustrating EVA bugs since I was noting things down while doing other stuff, should be most of it though.
Not a bad episode but I find it really funny how Nate talked about Idris being "packed" - it's a space ship and a military one at that, shouldn't "packed" be the goal here?!