Die4Ever

joined 2 years ago
MODERATOR OF
[–] Die4Ever -1 points 1 week ago

The problem is just when someone in the past said “you should join !”, you were always able to just immediately go to forum x’s signup page and sign up. But if someone hears of Lemmy, and goes to join-lemmy.org, there is no way to go to a signup page directly.

People should probably stop saying "join Lemmy", and instead link directly to the site/instance they suggest

[–] Die4Ever 10 points 1 week ago (2 children)

So many upvotes too, that's crazy

[–] Die4Ever 3 points 1 week ago

User should create an account on one server

Mostly this. Some people might want a few accounts but those would be hardcore users.

[–] Die4Ever 3 points 1 week ago

the password/cookie should still work even when awaiting validation, password is set before the email is sent

[–] Die4Ever 10 points 1 week ago (4 children)

maybe I'm misreading what you're saying, but we already have this, works the same way as Reddit

https://join-lemmy.org/docs/users/03-votes-and-ranking.html

[–] Die4Ever 2 points 1 week ago

the Summit app does it too

[–] Die4Ever 9 points 1 week ago

Lemmy should have some sort of recommendation alhorithm.

https://quiblr.com/ is a Lemmy frontend that does this

https://quiblr.com/understanding_your_private_personalized_feed

[–] Die4Ever 7 points 1 week ago (1 children)

Will Lemmy can become easy like Bluesky? Are there plans like that?

I'm not a Lemmy dev (well I've made a couple of small commits lol), but this type of question can be hard to answer from the inside of a project.

It would probably be easier to answer a question more like: "Do you plan to implement feature XYZ in order to be easier to use like Bluesky?"

[–] Die4Ever 23 points 1 week ago (1 children)

the apps! the app support is really great for Lemmy

[–] Die4Ever 2 points 1 week ago (1 children)

Back to Anachronox, Shogo Mobile Armor Division, and Battle Zone 98 Redux, for me.

Wow what a list of games lol. I loved Anachronox, that game is underrated

8
submitted 1 week ago by Die4Ever to c/idm@lemm.ee
2
submitted 1 week ago* (last edited 1 week ago) by Die4Ever to c/starcraft@lemmy.world
 

Over 28 years old players only.

https://www.twitch.tv/wardiii

https://www.youtube.com/watch?v=gT2wuJYriBs

https://liquipedia.net/starcraft2/WardiTV_Boomer_Bash

https://tl.net/forum/sc2-tournaments/636384-3000-warditv-boomer-bash-mar-18-30

Featuring: DnS, Kelazhur, Scarlett, TLO, Bunny, Solar, Classic, herO, and more unannounced players

Here is today's group:

6
submitted 1 week ago* (last edited 1 week ago) by Die4Ever to c/idm@lemm.ee
 

Maru played every game as Protoss for this group. All these players are qualified for the main event, these matches are just for seeding purposes. It was a GSL-style group.

Bracket without spoilers:

https://www.twitch.tv/videos/2412195164?t=0h21m31s

Final results: https://liquipedia.net/starcraft2/Bellum_Gens_Elite/2025/Qualifiers/Asia#Results

 

DirectX Raytracing 1.2: Game-Changing Performance Boosts

  • Opacity micromaps significantly optimize alpha-tested geometry, delivering up to 2.3x performance improvement in path-traced games. By efficiently managing opacity data, OMM reduces shader invocations and greatly enhances rendering efficiency without compromising visual quality.
  • Shader execution reordering offers a major leap forward in rendering performance — up to 2x faster in some scenarios — by intelligently grouping shader execution to enhance GPU efficiency, reduce divergence, and boost frame rates, making raytraced titles smoother and more immersive than ever. This feature paves the way for more path-traced games in the future.

NVIDIA was already doing these in a few games, but nice to have them as part of the standard

Cooperative Vectors & Neural Rendering: Next-Generation Realism

  • Neural Block Texture Compression is a new graphics technique that dramatically reduces memory usage, while maintaining exceptional visual fidelity. Overall, our partners at Intel shared that by leveraging cooperative vectors to power advanced neural compression models, they saw a 10x speed up in inference performance.
  • Real-time path tracing can be enhanced by neural supersampling and denoising, combining two of the most cutting-edge graphics innovations to provide realistic visuals at practical performance levels.

NVIDIA announced this recently

 

Restricted just means no major glitches.

https://www.speedrun.com/doom_eternal/runs/zxj0v8ky

 

This stuff sounds similar to his old Astrobotnia releases!

https://aleksiperala.bandcamp.com/album/vortex-2 (February 28th)

https://aleksiperala.bandcamp.com/album/vortex-3 (March 7th)

https://aleksiperala.bandcamp.com/album/vortex-4 (March 14th)

According to Discogs, there is no volume 1 https://www.discogs.com/artist/15690-Aleksi-Per%C3%A4l%C3%A4?searchParam=vortex

I haven't gotten to listen to all of this yet, but it seems good

 

I just noticed the tags on this album include Rephlex, Mike P still puts the Rephlex tag on all of his albums 😢

https://bandcamp.com/discover/rephlex

 

cross-posted from: !deus_ex_randomizer@lemmy.mods4ever.com - https://lemmy.mods4ever.com/post/351

New world record for v3.1+ versions, Speedrun mode, Hard difficulty, glitchless in 1h15m27.5s

Follow his Twitch channel to watch live: https://www.twitch.tv/nitram_1711

https://www.speedrun.com/dxrando

view more: next ›