Deus Ex Randomizer

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Randomizer mod for the original Deus Ex, to massively increase replayability!

Mods4Ever FAQ here

https://github.com/Die4Ever/deus-ex-randomizer#readme

founded 1 year ago
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Another race between Nitram, Ramisme, and Voukras! This time played on v3.1 with the new randomized goal locations in Area 51.

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Deus Ex Randomizer v3.1.1 Hotfix (self.deus_ex_randomizer)
submitted 2 weeks ago* (last edited 2 weeks ago) by Die4Ever to c/[email protected]
 
 

Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Vandenberg Command changes:
    • Fixed triggers for killing MJ12 Security Bots sometimes not working
    • Tong is now truly fearless
    • Comm doors opening immediately when releasing friendly bots is now disabled for Zero Rando mode so it functions as vanilla does
      • (but Zero Rando Plus does allow this, so feel free to play Stick With the Prod Plus with Zero Rando Plus)
  • Fixed ChargedPickup (armors, etc) timer rounding issues
  • Added an option for the color tint of Vision Enhancement/Tech Goggles
  • Vision Enhancement/Tech Goggles now use blue highlights for datacubes/nanokeys, this can help at max level when there's a lot of items visible
  • Make Anna, Gunther, and Walton more aggressive (and make sure enemies consider explosions a primary damage type)
  • Added message to Spy Drone Window to indicate when you don't have enough energy to detonate

Minor Changes

Click to expand Minor Changes

  • Randomized outfits will now properly use the glowing visors from stealth aug guys. Also add the NSF helmet and plain riot helmet to the clothing choices.
  • Talking to Achille as a man doesn't complete the "Get info from Camille" bingo goal
  • Slightly moved Tiffany's Speedrun mode TNT crate so she can't escape
  • Make sure Area 51 Bunker elevator buttons can't be used unless the power has been turned on
  • When Prison Pocked is enabled, delete "you have found your equipment" infolink in mission 5
  • Crowd Control is now always ready for connections on the title screen

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Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

(The change log since v3.0 was too much for Lemmy's character limit, so check the comments!)

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submitted 2 months ago* (last edited 2 months ago) by Die4Ever to c/[email protected]
 
 

https://Mods4Ever.com

Find these players on the official speedrun leaderboard: https://www.speedrun.com/dxrando

Nitram: Youtube | Twitch

Ramisme: Youtube | Twitch

Voukras: Youtube

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

Download from here: https://Mods4Ever.com/

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Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • You can now pet the dog! And other animals too. With bingo goals.
    • image
  • Loot Refusal for looting carcasses.
    • Check your defaults in the Rando -> Gameplay menu.
    • On your inventory screen you have buttons to mark items as trash or not trash, these are only remembered for the current run (since the stats change every run/seed). Marking an item as trash will also drop it.
    • Trash items will fall from carcasses when you loot them instead of going into your inventory, but you can still pick them up from there.
  • Turn off any glow on datacubes once you've read them, which helps finding datacubes that are close together.
  • Reworked Synthetic Heart aug. It no longer uses energy on its own, it just multiplies the energy cost of the boosted augs.
  • Reworked Spy Drone aug. Energy cost is reduced greatly, but detonating the Spy Drone now costs 10 energy. (You can disable the aug for free.)
  • Fixed jail reducing your ammo, especially for grenades.
  • Speedrun mode now defaults to realtime menus. Fixed the crash when changing levels with windows open. Also autorun is a little smarter now. By the way, we now have an official speedrun leaderboard on https://www.speedrun.com/dxrando
  • Fixed GMDX v10 crash "missing Animal.ModifyDamage" (Issue #767)

Minor Changes

Click to expand Minor Changes

  • Airfield hanger code datacube no longer allowed under turrets at security tower door.
  • Jock leaves the bar before flying to the NSF warehouse
  • More info in messages after using medbots/repair bots.
  • Restore 2 Nicollete lines in the Chateau cellar.
  • Fix crates that allow you to jump out of the Warehouse sewer water.
  • fix Anna pepper spray when EMP'd and other issues with shielded enemies.
  • PS20/40 get thrown away more quickly.
  • Buffed update notifications.
  • Speedrun splits display tweaks and smarter balanced splits.
  • Toned down lamps a bit to retain the original mood of the game.
  • Fixed some floating nanokeys and datacubes.
  • Bingo Goal for disabling electrical control panels in Vandenberg Computer room no longer gets completed by merging Helios.
  • Highlighting decorations will now show the proper number of shots from sabot and explosive weapons.
  • Laser emitters now take damage from sabot and explosives even when under the min damage threshold, to match behaviour of other breakable objects. Highlight text reflects this as well.
  • Tweaks to baby grays and baby karkians.
  • Smuggler's elevator is now smarter.
  • Fixed alliances in versalife when you steal the rom encoding.
  • Fixed Lucky Money police getting angry at you too easily.
  • Fixes for WaltonWare starts in the middle of Hong Kong and Area 51.
  • Add elevator Open Door button texture to the millions of elevators.
  • Miguel no longer hates shots in UNATCO HQ.
  • Doors at elevator down to Area 51 sector 3 can now be opened again by the call button after Bob stops blabbing about the man who did the job.
  • Lay D Denton now has more randomized clothes.
  • Zero Rando books now add to your notes too.

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submitted 3 months ago* (last edited 3 months ago) by Die4Ever to c/[email protected]
 
 

First sub 2 hours run for me! Down from 2h04m09s.

On Friday at noon (Eastern Time EST/EDT) I'm doing a run for the FFR marathon of randomizers, go here for the schedule and to follow the event https://discord.gg/stf5DUh5R3?event=1249192177779871856

To watch the marathon event, it will be here (yes it says Final Fantasy lol) https://www.twitch.tv/finalfantasyrandomizer

https://mods4ever.com -- Watch live at https://www.twitch.tv/die4ever2011

https://www.speedrun.com/dxrando

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We finally have an official speedrun leaderboard! We've been tracking records manually before by ourselves, but I think this will provide better visibility for people!

https://www.speedrun.com/dxrando

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The race will be here:

Nitram vs Ramisme race

https://www.youtube.com/watch?v=dC07bJ_O020

Youtube gives a countdown, and also has an option to be notified.

Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Fixed M12 vandenberg command, vanilla Jock and Tong location had Tong inside the helicopter which was a softlock
  • Added datacube to the Lucky Money with the password to the security computer, for opening the freezer door
  • M02 battery park replaced vents start with shanty town
  • Moved Silo Machine Shop Computer location from on the desk to on the wall
  • Fixed weapon's ammo amount when dropped or taken away (M05 grenades)
  • Speedrun mode now gets slightly more starting equipment
  • Speedrun splits view use average splits instead of golds for calculating balanced splits
  • Deus_nsf's "semi-retro" texture filtering added into the advanced settings of the installer, alongside the "retro" option
  • Moved laser triggers in mission 8 sewers up a little bit so they are at the same height as other missions (and you can crouch under them)
  • Miguel is no longer considered saved if you tell him to wait where he is once you get to the surface.
  • More bingo goals turning red when they are detected to be impossible

Minor Changes

Click to expand Minor Changes

  • Fixed some carcasses being invisible
  • Tweaks to lamps
  • Fixed rotation of mirrored Hong Kong Helibase buttons
  • Fixes for HX bingo
  • Medbots and Repairbots stop glowing once disabled
  • Tweaks for randomized names
  • Fixed spawned datacubes blocking pawns
  • Moved item on corner of desk in Ocean Lab slightly away from the corner
  • M14 Silo slide now has reduced friction
  • M12 gas station, fixed bigger than normal MJ12 Commandos not being able to kill Tiffany
  • Slightly reduced volume of flaming barrels and laser emitters

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Vanilla Fixer: automatically applies compatibility fixes without changing the game at all.

Zero Rando mode: features many quality of life improvements and bug fixes. Based on Deus Ex Randomizer but without the randomization.

Randomizer Lite mode: keeps the randomization subtle, without moving anything or breaking immersion. Similarly there is a Randomizer Medium mode which enables a bunch more randomization features without getting too crazy.

All with good Steam Deck support!

Lots of things not shown in this video because I tried to keep it under 3 minutes. Features such as the integrated bingo board, support for Crowd Control, brightness boost adjustment, and looting improvements, which are all available options even in Zero Rando mode!

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Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Simplified barrels to combine multiple variants that did the same thing. Also added optional new textures to make it even clearer (look in the Rando menu).
  • Weapons that fall out of enemy hands due to damage now have ammo
  • M14 Silo: Howard radio room closer to window, and added computer in machine shop
  • Added option to automatically put away in-hand items when trying to pick up decorations
  • Nerfed automatic power recirculator slightly
  • Gas colliding with enemies is now more consistent
  • You now start with 6575 skill points, and Zero Rando defaults to Trained pistol with 5000 points remaining like vanilla does (except without the exploit/bug with untraining pistol)
  • More goal locations mutual exclusions, to reduce the difference between best seed and worst seed for each mission
    • M02 subway vents start and subway ambrosia because of easy skill points
    • M02 warehouse alley generator and sewer jock, this combo was too easy
    • M08 the 2 bar locations, bar is still the best place to check but now you can't get both Harley and Vinny in the bar at the same time
    • M12 starting front gate and exiting at front gate, because that's too much walking back and forth, also slightly moved front gate start forwards where Tong normally is

Minor Changes

Click to expand Minor Changes

  • Option for quickload to load the latest save instead of only the quicksave slot
  • Removed default "disallow skill upgrades" for Extreme and Impossible
  • Guards outside NSFHQ map can now become hostile
  • Fixed some issues with ShotTime (weapon firing cooldown) when changing ammo types, like 20mm HE
  • Slightly increased head/torso damage multipliers, Zero Rando uses vanilla
  • Microfibral Muscle aug now subtly allows you to jump while carrying heavier decorations
    • First level allows jumping with chairs and trashbags
    • Second level (max) allows jumping with small metal crates
  • Slightly more pistols and batons, slightly higher pistol max ammo, slightly fewer assault rifles and throwing knives
  • Augmentation hum sound continues when loading a new map
  • Merchant Hints and greetings
  • Le Merchant more aggressive
  • Fixed losing crates to the void when climbing ladders
  • Fixed remember crouch through saves and across map transitions
  • Improved marking of some bingo goals red
  • Fixed Miguel disappearing when you left him behind
  • Tech goggles and vision enhancement aug can now see what items are inside of crates

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Download DXRandoInstaller.exe in the Assets section at the bottom of the GitHub page (Linux version also available, as well as the Vanilla Fixer tool). It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Fixed a bug that was causing skill/aug strengths to not be consistent.
    • (Loading older saves will give you different skill/aug strengths from before, but otherwise playable.)
  • New WaltonWare starting locations, previously we only had 13, now we have 40 of them!
  • Added 14 more bingo goals.
  • Vandenberg Silo improvements:
    • Spawn Howard Strong immediately (assuming Helios was born and you downloaded the UC schematics).
      • This allows you to scout for the launch control computer and Howard at the same time.
      • If you kill Howard before redirecting the missile, the infolink dialog will be slightly rearranged to be more appropriate.
    • Fixed Howard and Jock both being able to spawn in the Launch Command room
  • Fixed some songs that can get stuck when using Randomized Music.
    • (This will reset your music config so you may need to re-enable Unreal or UT music in the Rando menu.)
  • Some fixes for Zero Rando mode, including a fix for the 50% mirrored maps option in Zero Rando mode.
  • Removed more balance changes from Zero Rando mode, mostly small map specific tweaks.
  • Nerfed power recirculator aug when you have it in automatic mode.
  • Fixed advanced settings when playing an alternate game mode (such as tweaking the settings for WaltonWare mode).
  • Option for Deus_nsf's tweaked D3D10 shaders, look in the Advanced settings in our Installer program.
  • Computer skill Advanced and Master base costs reverted back to the vanilla.
    • Level 1 is the only one that's OP, we rarely saw players get upgrades past that.
    • Previously the base costs were: 1575 for Trained, 3150 for Advanced, and 5250 for Master
    • Now the base costs are: 1575 for Trained, 2250 for Advanced, and 3750 for Master
  • Nerfed lower levels of speed aug back to vanilla. Max level is still a little weaker than vanilla.
    • We were a little worried about speedruns and races, but as Nitram has shown, speedrunners can adapt.
  • Enabled randomized bot weapons by default.
  • OpenAugTree by WCCC (at the bottom of the Keyboard/Mouse settings, bind it to a key).
    • This is great for playing on Steam Deck or on a controller.
  • Allow animals to be knocked unconscious.
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This is the fastest time since the release of v2.6 (which had a bunch of additions and changes that slowed down the speedrun for everyone) so we're calling this the new world record speedrun in this post-v2.6 era. This was played on v2.6.3.6 Alpha.

Nitram came on to the scene very quickly getting sub-2 hour runs with a totally different strategy than we've been doing. Previously we were focusing on running past everything as quickly as possible and hacking all computers in our path. But Nitram starts the game with lots of looting, more careful combat with less deaths, and typically not getting the Computer skill until the end of the game or not at all! In this run he got Computer skill right at the very end (1:38:57 in the video) because of Silo. I guess since he found the computer right away he didn't have time to find the datacube before finding the computer.

It is yet to be seen if the minimal, run past everything approach can beat this time in v2.6+, we will have to wait and see if other runners attempt it or follow this strategy. But it is exciting to have such a shakeup in the meta, and it seems the Randomizer is currently balanced enough to allow these completely different strategies to be viable even for the speedrun.

The previous world record was 1:28:02 by Ramisme in v2.5.4, about 5 months ago: https://www.youtube.com/watch?v=lN7GkIGILwk

(And yes, we have our own version of LiveSplit built right into the game’s HUD. It autosplits and removes load times.)

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submitted 5 months ago* (last edited 5 months ago) by Die4Ever to c/[email protected]
 
 

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Download DXRandoInstaller.exe in the Assets section under the changelog here. It is safe to update in the middle of a playthrough.

For Nvidia users, setting ultra low latency mode for DXRando.exe can help performance. Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Major Changes

  • New Vanilla Fixer program - similar to our installer, except it defaults to only apply the fixes to vanilla for modern computers with high resolutions and high framerates, without changing the gameplay at all. Like a "Zero Changes" mode.
  • Installer now has an option to default to Zero Rando mode for vanilla menu experience on the first start
  • Rando Medium mode, disables goals rando and memes
  • Disabled fast forwarding through infolinks in training, and training restores health each map
  • Fixed M04 street doors not opening after talking to Paul
  • For other mods, fixed the M04 alliance change when using the computer
  • Fixed M03 airfield helibase, chance for the key to not be available if the enemy is not there (and similar problems on other maps)
  • Randomize MaxAmmo, and maxCopies for stackable items
  • Laser triggers now ignore in flight projectiles (such as throwing an EMP grenade at them), and the weapons that enemies are carrying
  • Reduced lower-bound door/keypad strength adjustments, to try to increase variety
  • Explosives Only loadout
  • Rubber Baton for Stick With the Prod Plus, Grenades Only, and Explosives Only
    • Does 3 damage so you can break crates and windows, but deals 0 damage to enemies

  • More Aug Improvements
    • Aug descriptions show if they're automatic and their linger time
    • Ability to early disable auto augs
    • Combat Strength now has a quicker linger time
    • Microfibral Muscle, deleted levels 2 and 3, so you only need 1 upgrade can to get to max level
    • Aqualung is now perfectly automatic, and deleted levels 1 and 3, so it starts off better and you only need 1 upgrade to hit max
    • Aggressive Defense System now only tracks projectiles that are near you, saving some energy and being less annoying
    • Synthetic Heart now has a shorter linger, and the auto setting does not increase its energy usage
    • Targeting aug no longer shows the annoying "No Image" black rectangle on lower levels, and on max level the image only shows when you have a weapon drawn
    • Improved Vision Enhancement/Tech Goggles green filter to be less green

  • Camera Mode can now be selected under the advanced settings (for third person and fixed camera like Resident Evil)
    • Third Person camera
      • image
    • Fixed Camera - updates the camera angle as you move out of view
      • image
      • image

Minor Changes

Click to expand Minor Changes

  • Memes, Show Teleporters, and Randomized Music now have a 3rd setting for "According to Game Mode"
  • New Game menu now remembers settings
  • Added goal note to Silo goal to tell players that Howard will only appear after merging AIs and retrieving UC schematics
  • Swap Player With Another Human Crowd Control Effect will no longer swap with humans in skyboxes (mostly important for Versalife, since the skybox is an overhead view of Tonnochi Road, with people)
  • Made Versalife Labs 1 elevator doors breakable
  • Fearless Leo Gold
  • Fixed Restore Defaults button in Rando settings menu
  • Reduced throw distance of melee weapon when an enemy dies
  • Reduced throw distance of ammo drops from weapons
  • Red laser triggers now flash red while their alarms are going off
  • Fixed lasers in Smuggler's lair to only trigger the door once
  • Rando menu will check if a song file exists before enabling it (you must provide your own music files for Unreal and Unreal Tournament to enable them, we cannot legally provide these)
  • Slightly more obvious error messages with a buzz sound

18
 
 

Big PB for me since v2.6 (which changed a lot for the speedrun)

19
 
 

I think this is a pretty good time for me considering v2.6 added a lot, including new randomized goals like the NSF HQ transmitter computer (the 2nd computer), and the Silo Launch Control Computer, as well Silo requiring you to redirect the missile before Howard Strong will appear. And v2.6 also increased the difficulty across the board.

https://mods4ever.com/

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If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works.

We just released v2.6 which has some big changes like an overhaul of augs (with an option for automatic augs), many more goals with randomized locations, and saving during infolinks. Download here: https://Mods4Ever.com/

But we release updates all the time, so let's recap the highlights of the past year of updates.

Part of DXRando is randomizing the location of explicit mission goal locations (characters, computers, etc). Right now we have 63 goals with 261 locations, vs 1 year ago we had 50 goals with 211 locations in v2.2.7.

We also have an integrated bingo board! Right now we're at 315 Bingo goals, vs 118 bingo goals 1 year ago in v2.2.7.

Here are some of the biggest additions we've done in the past year:

  • New Game Modes:
    • WaltonWare mode: A quick option to get into the game without the time commitment of the full game! You start in a random mission and win by completing one bingo. As New Game+ keeps making it harder, see how fast you can complete them or how many you can complete! There's also WaltonWare Entrance Rando mode which rearranges the way maps are linked together. (There's also a regular Entrance Rando mode, but that falls out of scope for this 1 year recap.)
    • Zero Rando mode: Great for inexperienced players to play the game mostly vanilla, with no randomization, but with balance tweaks, QoL improvements, and bug fixes.
    • Zero Changes mode: This one is for the purists. Use our new installer program and it will do compatibility fixes for the vanilla game (Kentie's Launcher, D3D10, DXVK, Engine.dll fix, and more), then just run DeusEx.exe instead of DXRando.exe and the gameplay will be unchanged but with high frame rates and resolutions!
    • Rando Lite mode: Randomizes some things without interfering with the immersion and mood of the game. Great for players who haven't played Deus Ex in a long time, or if you're intimidated by the full Randomizer.
    • Serious Sam mode: Same as the normal game but with 10x as many enemies. The player has increased health and takes reduced damage to compensate.
    • Speedrun mode: Speedrun with fewer resets while still being able to enjoy higher difficulties. And a built in splits viewer!
  • Mirrored Maps: Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!
  • Many changes for enemies:
    • Additional enemy types, including rare augmented enemies!
    • Randomly generated patrol routes for added enemies.
    • Randomized enemy helmets, which reduces damage to their head.
    • Randomized enemy visors, which makes them immune to pepper spray and gas grenades.
    • Enemy types are now split into factions, so randomly added enemies will better match the theme of the surrounding enemies.
  • An option for automatic augmentations, so you don't have to micromanage so hard with your F-keys
  • AugBots, which allow you to install augmentations when you can't find a MedBot (especially on higher difficulties where Medbots are rare)
  • Many more possible locations for items, datacubes, nanokeys, crates, and enemies to appear. Previously these were mostly restricted to the locations where vanilla already had something.
  • Support for UMX music files from Unreal and Unreal Tournament (if you enable Randomized Music in the Rando Settings menu)

Check out our full README here https://github.com/Die4Ever/deus-ex-randomizer#readme

https://Mods4Ever.com/

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submitted 6 months ago* (last edited 6 months ago) by Die4Ever to c/[email protected]
 
 

Part 1: https://www.youtube.com/watch?v=RGMyTUjH5co

Part 2: https://www.youtube.com/watch?v=-0621-LJu-Y

Most Crowd Control effects were just 1 coin, and you'll see a popular new Crowd Control effect for v2.6: dropping a piano on the player! (Crowd Control allows the viewers of your stream to trigger effects in your game to either help you or troll you)

Expect v2.6 to be releasing at the end of this month. Here's our GitHub https://github.com/Die4Ever/deus-ex-randomizer/releases/latest

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v2.6 is adding some things that make the speedrun a bit slower, so I think this is a good time for me.

  • semi-automatic augs such as power recirculator and ballistic protection - don't really affect the speedrun
  • increased combat difficulty across the board to compensate for the semi-automatic augs - slows down the speedrun
  • randomized the locations of both computers in NSF HQ - slows down the speedrun

I'm still aiming for sub 2 hours!

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submitted 7 months ago* (last edited 7 months ago) by Die4Ever to c/[email protected]
 
 

Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v2.5.6

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Added new contributor, MQDuck, to the credits!
  • New AugBot, similar to a MedBot but it cannot heal, only install augmentations.
    • If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
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    • image
  • New bingo goals and many bingo fixes
  • Options for New Game+ scaling in the Advanced menu
  • Fixed Revision crash due to Jock's BindName
  • Fixed New Game+ in Revision
  • Support for vanilla maps inside of Revision
  • Help text for when you can left click to activate items or right click to apply weapon mods
  • Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
  • Fixed BingoViewer crash
  • Crowd Control fixes
  • WaltonWare dockyard start now automatically gets the hookup from Vinny
  • Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
  • Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button.
    • image
    • You can also click on one of the spots for more info.
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  • Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
  • Added Baby Karkians and Baby Grays to the random enemies pool

Minor Changes

Click to expand Minor Changes

  • Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
  • Critters (birds, rats, fish) now have 1 HP
  • Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
  • Scaled zone damage with CombatDifficulty better
  • Fixed NSF HQ alliance trigger exploit
  • Show health and minimum damage for decorations
  • Object descriptions centered on crosshair instead of in the corner of the highlight box
  • More endgame quotes
  • Fixed grenade loss when throwing a grenade while turning towards a wall
  • Stats for kills and knockouts in the credits
  • Fix for 14_Vandenberg_Sub subbay doors
  • Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it's now the chance of Paris either being completely chill or completely not chill.

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I haven't done a full playthrough of SWTP+ in a long time. Some of the recent tweaks definitely made it a lot more playable, maybe next time I'll do it on Extreme and actually use some of the Thermoptic Camos and Ballistic Armors lol.

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also follow his Twitch channel https://www.twitch.tv/theastropath

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