this post was submitted on 09 Jan 2024
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Unity Software to lay off 1,800 employees as part of a corporate restructuring::Unity Software is slashing about 25% of its workforce just eight months after announcing its prior round of layoffs.

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[–] [email protected] 110 points 10 months ago (3 children)

Lol, the CEO fucked each and every one of these people over. Restructuring, my ass.

[–] [email protected] 36 points 10 months ago

Totally. The classic MBA move of firing important people who’s role he doesn’t understand, seeing short term gains from lack of salaries, and exits the company just in time for it to tank because it can’t operate without those people. Walks away with a few cool million, on to his next company to suck dry.

[–] [email protected] 20 points 10 months ago

Those stock grants aren't going to grant themselves son. Literally Lord Farquad. "Some of you may die, but that is a sacrifice I'm willing to make."

[–] [email protected] 2 points 10 months ago

Yep, and now they will struggle to get new talent and the ones that can will likely leave as they don't feel safe. I feel sorry for the employees, but this is how it's supposed to work. Future ceos of other companies might think twice before screwing over customers and other devs.

So it sucks for their affected, but it should be a net benefit to the industry long term.

[–] Muffi 97 points 10 months ago (21 children)

Employees that get fired over dumb-ass CEO decisions should be able to sue the crap out of the company. Let's make it easier to kill the companies that do this shit.

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[–] [email protected] 66 points 10 months ago

Ah yes, fire 1,800 employees that bring value to the company. Definitely don’t fire the brain dead, overpaid executives that destroyed the companies credibility with a terrible monetization scheme.

[–] [email protected] 58 points 10 months ago (2 children)

First they fuck their customers, then they fuck their employees. Execs are doing a great job, probably gonna give themselves a raise.

[–] [email protected] 11 points 10 months ago (2 children)

damn. I need to be an exec. sounds like they fuck

[–] Gingernate 8 points 10 months ago (2 children)

You'd have to lose your morals

[–] [email protected] 6 points 9 months ago (2 children)

Execs don't lose their morals.

People who become execs never had morals to begin with. It's not a job you go for because you value people.

[–] [email protected] 4 points 9 months ago

I'd disagree with that, there are quite a few execs who are doing the right thing. Less so for public traded companies, but even there not every single person is a soulless moneymonger.

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[–] [email protected] 5 points 9 months ago

I dont really like mushrooms anyway

[–] [email protected] 7 points 9 months ago* (last edited 9 months ago)

Divorce rate amongst CEOs is pretty high. Is it because they aren't at home much, or are they all walking talking society-collapsing DSM-5 examples?

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[–] [email protected] 51 points 10 months ago (1 children)

Make your customers hate you.

Make your staff hate you.

Wow, what a great business plan they have. I'm sure there's a bright future for them.

[–] [email protected] 3 points 9 months ago

They don't need a future. They want profit right now. Pump and dump.

[–] [email protected] 44 points 10 months ago* (last edited 10 months ago) (2 children)

After what they tried to pull a few months back I have no sympathy.

[–] [email protected] 89 points 10 months ago (1 children)

None for unity, but I have tons for the employees. Company execs made some dumb decision and now they are losing their jobs.

[–] [email protected] 56 points 10 months ago (1 children)

While the execs undoubtedly get additional bonuses and a nice cushy landing when they inevitably bail....

[–] [email protected] 19 points 10 months ago

Well they cut costs by 25%! Great job all around!

[–] [email protected] 5 points 10 months ago* (last edited 9 months ago)

New CEO now though. Old CEO fucked Unity hard. Jim is the old RedHat CEO before IBM bought them. He was super well liked there. So I have some faith in him getting things back on track and having a good company culture. Just takes time and unfortunately wrecking ball some times. I speak as someone who has been laid off from corporate restructuring before. I found bigger better things with more pay.

[–] [email protected] 32 points 10 months ago

Meet the new boss, same as the old boss

[–] [email protected] 29 points 10 months ago* (last edited 10 months ago) (1 children)

It's crazy to think that people are still making new games on Unity after it's been made painfully obvious that the company is in the corporate downward spiral of enshittification.

[–] [email protected] 22 points 10 months ago

I've done a little bit of game development and the thing is if you've already started you don't have a lot of choice it takes a huge amount of work to refactor to another engine and to be honest it's basically the same as just starting again.

Sure you can reuse a lot of the art assets but depending on how far through production you are, they may not actually you've been finalized yet anyway so you've basically got nothing you can reuse. People might have decided that since the changes that were announced (the licensing fee only applying to new versions of the engine) it's worth it for this game and then they can move to another engine for later projects.

[–] [email protected] 24 points 10 months ago (2 children)

How long until Godot is a drop in replacement for Unity lol. We need open source to save us from these asshole corps

[–] [email protected] 12 points 10 months ago (2 children)

I suspect most developers will go to Unreal rather than Godot.

[–] [email protected] 10 points 10 months ago

I'd hoped to see Unreal grow into a do-it-all engine with as much flexibility as Unity. Instead they've focused on extremely high detail (nanite) visuals and have built one hell of an FPS engine with some flexibility. But it's not a great fit for many applications.

Godot poses some difficulties with console deployment, but if you look at what Godot's built in the last 3 years compared to how Unreal or Unity have advanced.... I'm pretty stoked about Godot.

[–] [email protected] 4 points 10 months ago (1 children)

Unreal isn't a great option either tbh

[–] [email protected] 3 points 10 months ago

Depends if you value industry standard employee skills, or premium support, or ability to launch on consoles without hiring a third party to port it. Yes, it's proprietary, but they're old and reliable, and swimming in so much Fortnite money that you can reasonably expect them to be there for the lifespan of your project.

If you're a lone wolf game developer and can't afford support or salaries for others, then Godot will be just fine. Your business plan is likely just "make a cool game and see how it does".

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[–] [email protected] 22 points 9 months ago (2 children)

The only way that this could be good news, is if the entire c-suite was a part of that 1800.

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[–] [email protected] 17 points 10 months ago (7 children)

Remember this in your gaming decisions, y'all.

[–] [email protected] 13 points 10 months ago (1 children)

So punish developers that chose an engine years ago for something they had no control over? How does that help anything?

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[–] [email protected] 13 points 10 months ago

And not one c suite member was fired.

[–] [email protected] 7 points 10 months ago

It seems like every big game company I apply for turns to shit, sorry guys I'll stop

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