this post was submitted on 11 Dec 2023
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submitted 11 months ago* (last edited 11 months ago) by jlothamer to c/godot
 

If you ever wanted to make a game using visibility masking like the classic horror survival game Darkwood, then this demo is for you! In the readme I go over how it works as well as some pitfalls I've found along the way.

If you have any issues or feedback for the demo, please let me know. Thanks!

Godot 4 Visibility Masking Demo on Github

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[–] [email protected] 4 points 11 months ago

Didnt look at the code yet but looks really clean and flexible just from the screenshot. Good stuff :)