Rimworld survival runs are so nice when done as a medieval or ancient culture. I like making a medieval monastery/village or Roman outpost with low tech, water/wind power, and historically-appropriate farming. The much slower pace adds a lot of nuance to survival.
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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The new mod Vanilla Factions Expanded: Tribals offered a really neat start where you basically start out as cavemen only just discovering fire and you have to work up from there, no building, no mining, no agriculture. Really was a fun start having my cavemen grunt around a fire and slowly get the basics of technology started so we could actually survive. Unfortunately since the mod is still relatively new it still has some bugs which meant that once I hit the end of the super low tech stuff the popup for a new ideo never showed up which kinda just soured the run.
I picked this game up years ago and had a few failed starts but finally got a good crew and colony established. I had this one character that was the main worker of the bunch while the others were doing research and stuff. He was the backbone of the colony. Even had a pet dog. I was stupid and went exploring and found one of the alien tombs and he got killed. The colony started to fall apart but I was still managing. I stopped playing after a while because his death messed me up irl lol.
I did try again later but accidentally ended up with a pyro that got sad and burned my base to the ground.
Maybe I'll try to pick it back up again.
I lost a lot of caravans when I first started playing, losing your carries is always such a huge blow when you're still getting going that I would just restart a lot. I'd usually recommend sticking to your base tile for a while outside of maybe trading caravans to nearby settlements until you have enough defenses you won't eat shit if you get raided while you have colonists on the world map.
Pyros are fairly manageable but you need to focus on building everything in stone, or you put them in to a walled off solitary confinement cell with a nutrient paste dispenser so if they do feel like burning down the countryside it's not gonna be a base wipe or they'll get heat exhaustion and collapse quickly.
I def feel like if I ever get done finishing this Dyson Sphere Program run and do another Factorio run I wanna give it another go. I need to do some research because I was mostly flying blind trying to learn along the way.
There's a lot of quality of life mods that make the AI less frustrating too, like making your colonists pick up everything in an area that they have the capacity to carry instead of one item at a time or allow you to tend wounds without the pawn having a sleeping spot.
This channel has pretty solid tutorials if you're looking for beginners guides. https://m.youtube.com/playlist?list=PLY8CqyuEhRkdzpVKd3uD3prWq5Xvpkfif
My rimworld runs end when they crash from a combination of too many mods and too large a colony I have never used the ship