this post was submitted on 13 Jul 2023
2 points (100.0% liked)

Godot

5931 readers
97 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

i'm bad a gdscript for Godot 4.1 and i want to improve in writing i can read it just fine just cant write it

top 3 comments
sorted by: hot top controversial new old
[–] russmatney 2 points 1 year ago

Small challenges can be a good way to practice and improve - i felt much more comfortable after doing a few days of advent-of-code in gdscript last december: https://github.com/russmatney/advent-of-godot (note this project is still on 3.5, but things haven't changed too dramatically for this project, as there's not much ui/node interaction, mostly just code)

[–] [email protected] 1 points 1 year ago

I've struggled a lot with it too but over time it becomes natural again

[–] [email protected] 1 points 1 year ago

I started by following some YouTube videos. Follow a simple tutorial. At then end EXTEND the game a little with your own ideas. Add a new power up, make a new level, make a new enemy, make a new weapon type, something.

Once you already have an established framework for a working game by following the tutorial you don't have to worry so much about the bugs. This builds confidence.

Also don't underestimate the built in documentation and search. I've been using godot for 2 years now and I reference the docs almost every time I code to check if a certain method exists, or how to get a certain property.

These videos may be old now, but heartbeast on YouTube had a few great series for godot 3.x