this post was submitted on 07 Nov 2023
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[–] [email protected] 30 points 10 months ago

One day, this image will be in the slide deck for a CS class, if it isn't already. That's the kind of thing that keeps me going.

[–] [email protected] 15 points 10 months ago (1 children)

Don't forget the geometry shader for special vertex manipulation

[–] [email protected] 8 points 10 months ago

no one uses those, especially in Vulkan 'cause it has mesh shaders

[–] [email protected] 11 points 10 months ago
[–] [email protected] 11 points 10 months ago (1 children)

that’s a lot of effort for a meme, I applaud

[–] [email protected] 8 points 10 months ago

Don't tell anyone, but I think it's a repost

[–] [email protected] 5 points 10 months ago

I'm just waiting for the death pinch 🤷

[–] [email protected] 4 points 10 months ago (1 children)

Well... That's not good...

Can anyone help explain what went wrong here? I'm not super familiar with Graphics programming.

[–] [email protected] 1 points 10 months ago (1 children)

The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn't configured properly.

[–] [email protected] 1 points 10 months ago

TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up

[–] [email protected] 2 points 10 months ago

This joke has so many levels it could be a Mario game.