this post was submitted on 07 Nov 2023
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[–] [email protected] 30 points 1 year ago

One day, this image will be in the slide deck for a CS class, if it isn't already. That's the kind of thing that keeps me going.

[–] [email protected] 15 points 1 year ago (1 children)

Don't forget the geometry shader for special vertex manipulation

[–] [email protected] 8 points 1 year ago

no one uses those, especially in Vulkan 'cause it has mesh shaders

[–] [email protected] 11 points 1 year ago
[–] [email protected] 11 points 1 year ago (1 children)

that’s a lot of effort for a meme, I applaud

[–] [email protected] 8 points 1 year ago

Don't tell anyone, but I think it's a repost

[–] [email protected] 5 points 1 year ago

I'm just waiting for the death pinch 🤷

[–] [email protected] 4 points 1 year ago (1 children)

Well... That's not good...

Can anyone help explain what went wrong here? I'm not super familiar with Graphics programming.

[–] [email protected] 1 points 1 year ago (1 children)

The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn't configured properly.

[–] [email protected] 1 points 1 year ago

TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up

[–] [email protected] 2 points 1 year ago

This joke has so many levels it could be a Mario game.