this post was submitted on 07 Nov 2023
412 points (100.0% liked)
196
16422 readers
2008 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Well... That's not good...
Can anyone help explain what went wrong here? I'm not super familiar with Graphics programming.
The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn't configured properly.
TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up