Definitely Minecraft, you can turn it into a completely different game
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I know I'm a minority in this, but I unironically prefer vanilla Minecraft, it's simple in a good way ๐ .
minecraft for sure
I don't think anything comes close, Minecraft can be several different types of open world games just based of the modpack
Another vote for RimWorld, though I want to point out that the game is perfectly playable without mods, too. It is not uncommon to see someone with hundreds of mods, but the vanilla game is just as fun. People have logged thousands of hours without mods.
The ~700 mods in my current playthrough (and ~700 more inactive) strongly upvote this post.
One of the best goddamn games of all time, only made continuously better by folks like Owlchemist, Oskar and the Vanilla Expanded team, jptrrs โฆ so much amazing work went into that community.
Late to this post but to me it's Minecraft. It has such an insane amount of replayability and can be turned into a totally different game depending on the mods and whatnot.
For sure, playing through Create: Astral with my partner atm. So many good modpacks out there that completely change the game
Aside from the obvious minecraft... Arguably I'd say Factorio. They have a robust, feature-rich modding API built into the game that allows for relatively easy, wide ranging game play mods to be made very stable, and the number of mods has exploded as a result. The base game is amazing, but mods exist that quite literally triple the amount of game play and in some cases completely overhaul it into a totally new game. The support is amazing, and I wish more game companies could operate as efficiently as Wube does.
RimWorld. It's amazing what people can do from QOL to whole new factions or weapons. Amazing and the dev is very helpful during updates to try and not break mod support. Just blown away.
CounterStrike started as an Half-Life mod
I know it's not as rich or developed as the Fallout or Skyrim franchise, but my fun little time waste Stardew Valley is greatly enhanced by mods.
The base game is incredibly fun and simple, but even the most basic mods enhance the "quality of life", making some of the more surface time eating elements easier. But then you have entire new world maps, NPC's, quests and full DLC-esque mods such as STV Expanded almost a must-have for long term players.
As an FYI, I'd highly recommend the game to even the most hardcore gaming aficionados. It's refreshingly amusing and low-key, so when Elden Ring has you ready to throw your controller at the TV, it's a nice mental break.
Plus the guy that created it learned how from scratch and coded the whole thing solo- the source, the sprites, even the music. And every upgrade and addition he's made over the years, easily 2-3 DLC's themselves, he's given away for free. Support indie devs!
I played vanilla Stardew Valley once, and now I'm on my second go around, and I've installed a bunch of qol mods so that I don't have to keep checking the wiki and my collections to see if I should keep or sell this item I got because I don't know if I need it for an achievement, and now I have a notification that it's an NPC's birthday and I can just check to see if I own or am carrying an item they have. It just makes the game less stressful for a completionist like me.
Some I've modded besides what you said (Bethesda RPGs would be like, 8 games or something for me) would be Cities Skylines, Deus Ex, Factorio, Stardew Valley, Mount & Blade, Terraria, S.T.A.L.K.E.R.: Shadow of Chernobyl, Stellaris, Oxygen Not Included, Project Zomboid, Darkest Dungeon, Kenshi, Battletech.
KSP (Kerbal Space Program) with mods changes sooo much
The mods added so much new content, that in my case, it created a "mod fatigue" situation, where I had installed so much mods that the game would start to break very easily, and I also would no longer enjoy the game for what it is. But recently, I tried playing it again, this time restraining my use of mods, and it was awesome !
Mods can be pretty good, but overmoding is quite tiring :')
Tabletop Simulator and Garry's mod is all modding, they would be very boring without it. (Tabletop might have the DLC addon content worth playing).
Cities Skylines fixes many of the broken aspects of vanilla and adds things to the point that Paradox added some of them into an enhanced console edition.
Slay the Spire, it's already an amazing game to begin with, but mods allow it to be absolutely insane with customization and cards. Even multiplayer is supported (Together in Spire) and works quite well!
American/Euro Truck Sim has a multitude of mods that add great stuff and even more realism to the game.
Call of Duty Black Ops 3 is more or less a bog-standard shooting game without mods, but the number of crazy, funny and innovative maps for zombies gives it an insane amount of replayability.
Just from a percentage standpoint, the Frackin Universe modpack adds so much to the Starbound experience which is otherwise relatively simple and something you only really play through once. There's like two or three extra Starbounds' worth of content, although that can make it overwhelming when starting out
Minecraft is an obvious answer of course, but there are some other really good games out there that get made much better with mods. Some of my favourite examples of this would be Star Wars Battlefront II (2017) with the cool hero mods and bot mods, and then Ghost Recon Wildlands with the amazing First-Person mod.
Doom 1 and 2 would be a lot less interesting without mods, some of which change the game rather dramatically.
- Project Brutality turns it into a modern-ish shooter.
- Guncaster replaces the usual protagonist with a spell-casting, oversized-pistol-slinging dragon.
- DemonSteele replaces the protagonist with an anime character.
- My House and City of the Damned: Apocalypse turn it into a horror game.
Without mods, these games would have just been historical footnotes, not something a significant number of people still play.
While not "saved" by modding, Kerbal space program is certainly not as interesting.
KSP visual mods make it so much more beautiful
KSP is a perfect example of a game that doesn't need any mods to be an enjoyable experience (albeit a steep learning curve), but is SO enhanced by them. The visual mods give you breathtaking views to keep you going, while the parts mods (especially the science parts mods) add additional direction and goals beyond the stock games initial appeal of just figuring out rocket science and orbital mechanics. The KSP community is one of the best communities I've ever been a part of on the internet, and I've been around since early dialup modems.
Not seeing anyone mention Crusader Kings yet (unless I'm blind)
Gameplay isn't for everyone but full conversion mods let you experience basically any world you want
Specifically CK2 for me, there's Tamriel mod that's amazing
Fallout New Vegas for sure, although many of the issues were fixed by the devs over the lifespan of the game. Mods are pretty much vital to run that game properly, however. Many issues with the engine and many core bugs have been fixed by the community, and it's honestly something where once you play with them fixed, it's hard to go back
Do you have specific mods (or mod packs) you'd suggest for a beginner who's never played the game before? Or a guide you could point to?
Absolutely! My favorite general purpose New Vegas modpack is Viva New Vegas: https://vivanewvegas.moddinglinked.com/
This pack is heavily focused on a vanilla or a near-vanilla experience, and, ideally, you will not notice it being modded. To that end, I recommend skipping the entire Overhaul section of the guide.
This team also has a good Tale of Two Wastelands guide if/when you get bored of the Mojave: https://thebestoftimes.moddinglinked.com/
Tale of Two Wastelands combines Fallout 3 and New Vegas into one continuous experience. This guide improves compatibility and stability, so it's a good starting point.
There's also my personal mod... https://www.nexusmods.com/newvegas/mods/78329
But I have to warn, it's not really a beginner's mod, and is purely for fun
Assetto Corsa. Outlived it's shelf life by many years, and holds up to racing sims with much more modern engines, all thanks to the incredibly dedicated modding community.
Space Engineers the base game is great, but it comes to life with mods.
From simple things like a more immersive way to paint blocks or customised UI to to hole NPC Factions, new Weapons, dekorative Stuff, all the way to hole new physics systems like Water with flotation, Aerodynamics or re-entry heat.
I rarely play my games with mods, this game is one of the few exceptions. I even went so far as to create some very minor mods my self.
I had this game in my library for YEARS but every time I launched I just give up. Do you play multiplayer or alone?
Both actually. I have a server for a small group of friends and we play regularly together. It is our 4th save we started and this time we do some RP with some minor PvP.
But often I load up a creative world put some music on an just design ships or vehicles. It is like playing with virtual Lego with the benefit that you can blow it up afterwards.
I haven't done it in some time but playing alone on a survival save game is enjoyable too, especially with said NPC and physics mods. Last year I played along with some YouTuber who shared is savegame.
But I have to admit that it's hard to get into without a starting point. Not because it's hard or complicated, because it is a complete sandbox without fixed goals.
Minecraft has a pretty solid vanilla experience but the depth of things you can do with mods is pretty insane. Iโm playing a pack right now that basically turns it into a rogue like dungeon crawler.
Rimworld. The Vanilla Expanded mods alone have more content than the base game + all the DLCs
Absolutely. It's weird to not play Rimworld with mods.
I don't know how many mods I got at this point, but I know it's both too many and never enough. I got mods for mods and mods to better handle my long load time due to mods.
Best part of the community is seeing how different everyones game is and yet we all are still making children into hats or ammo.
I have spent many happy hours playing GW2 and ESO. Mods have improved the GW2 experience significantly, but the game is still playable without them, if somewhat annoying. ESO is completely unplayable without lots and lots of mods, at least for me. I'm so directionally challenged that I gotta have my minimap.
oh shit -- i never thought about GW2 mods and I've played it a ton. Gonna need to check those out. Ty!
I cannot speak for the entire S.T.A.L.K.E.R. series, but at least the first entry (Shadow of Chernobyl) is, while still very much playable, just so much better with a couple mods. And once you're familiar with the core gameplay, adding huge mods like Anomaly or G.A.M.M.A. (which itself is a modpack of Anomaly) adds many weeks worth of replayability to the game. Not even mentioning how good the game can look with these mods that touch it straight up into 2023. Of course, here and there you'll still notice that it's based on an older game, but it can easily compete with AAA releases of the past couple years in terms of atmosphere and immersion (especially the sound design).