mage
Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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I'm curious about the whys and the hows if you dont mind explaining
warlock's soul marking can do wonders with battlemage, the 2 have a great synergy (spend charges to soul mark enemy, heal in melee combat, regain spent charges by hitting in melee combat)
I see, thank you for explaining!
Huntress would definitely be a good candidate, given that seeing through grass benefits ranged attacks, and she'd get a nice mix of free offense and defense from sniper and warden abilities.
Infinite shot ftw
It would be cool if the game supported more customization like you get in slice and dice to explore these kinds of things.
I think the easiest step to take would be to enable metamorph unique subclass skill between subclasses from the same class
I suspect there isn't one correct answer here, it will depend on player preferences in terms of playstyle. I'll also go Huntress because I love unlimited ranged attacks.
Fair point. Infinite shot ftw.
Most OP, not sure. But I'd say that Warrior would be the least OP, I feel it would be hard to combine the benefits, unlike with the Huntress.
True, a high combo count + high hit count received seems hard to pull off.