this post was submitted on 01 Jul 2023
54 points (100.0% liked)

Warhammer 40k

3839 readers
1 users here now

A community dedicated to the universe of Warhammer 40k, a tabletop setting in the far, distant future.

This is a general community for 40k miniatures, art, lore discussion, and gameplay discussion.

Rules

  1. Keep it civil.
  2. No memeposts/shitposts. Memes are great but direct them to grimdank.
  3. Please mark any posts containing realistic nudity or realistic excessive gore/violence as NSFW; this rule mainly applies to cosplay and realistic drawings rather than miniatures. Being that 40k is inherently violent, this is a judgement call, and mods may occasionally request posters add tags.
  4. No political or social cause agenda pushing.

Helpful Links

Related 40K Communities:

[email protected]

[email protected]

[email protected]

[email protected]

[email protected]

Other tabletop hobby communities:

[email protected]

[email protected]

[email protected]

[email protected]

[email protected]

founded 1 year ago
MODERATORS
 

I was looking for a way to speed up my painting and decided to try airbrushing contrast. As you can see, the result is fairly decent considering the time spent. What you see here is a zenithal priming (black, grey then white) followed by airbrushed skeleton horde (with about 20% thinner in it).

top 12 comments
sorted by: hot top controversial new old
[–] [email protected] 3 points 1 year ago

Thats actually pretty nice!

[–] [email protected] 2 points 1 year ago (1 children)

I have started painting my test tyranids from Leviathan and I'm going with a similar scheme, at least for the skin portion. Do you get much from the zenithal priming that the contrast doesn't do already or is it to double down on the contrast effect?

[–] [email protected] 1 points 1 year ago

On a recent project, I simply primed white, and some hard to reach parts of the model remained white, which I really disliked, because I spent a lot of time teaching these unpainted parts.

Zenithal makes the model white, while still leaving the hard to reach parts black, which registers to the eye as shadow and gives, in my opinion, a better result with less efforts. Contrast also makes the transition between white and black (light and shadow) really smooth and natural, even on brighter colours.

[–] [email protected] 2 points 1 year ago

That looks awesome!

[–] [email protected] 2 points 1 year ago

Looks great! I just discovered this too a couple weeks ago (albeit using Army Painter speed paints). I always struggled with brush stroke lines with speed pains but the air brush made great work.

[–] [email protected] 1 points 1 year ago

Dang that looks good! I love contrast in general, really made painting a lot more fun for me

[–] [email protected] 1 points 1 year ago

That looks really good, I'm definitely going to give this a shot!

[–] [email protected] 1 points 1 year ago

Yeah, it actually works kinda like a glaze if you airbrush a thin layer, or you can do like you did, spray a bit thicker and it'll still do the contrast effect. But that doesn't work too well with some colors

[–] [email protected] 0 points 1 year ago (1 children)

How did it flow? Did you use any thinner or flow improver?

[–] [email protected] 1 points 1 year ago (1 children)

The flow was great with simply 20% thinner and no flow improver (I was afraid it would break the surface tension and ruin the contrast effect).

The fact that I did the entirety of leviathan in one batch probably helped limit the drying time in the airbrush, and prevented clogging the airbrush.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Man, this sounds great. Would you mind sharing how you did the entire process?

[–] [email protected] 2 points 1 year ago

All 4 steps done with an airbrush: Prime Vallejo Black, then Zenithal Vallejo Grey, then one spray directly from above with Army painted white (any white should do). Finally, I just sprayed Skeleton Horde until it started pooling, at which point I stopped to avoid over spraying.

load more comments
view more: next ›