It’s not a stretch to say that n64 romhacks are often of similar gameplay quality to modern titles, albeit with far lower graphical fidelity. With a racer like Mario kart, I’m curious how they’ll go about modernizing it. It seems too fundamentally janky with its controls and visuals to compete with anything within the last 20 years, but I’ve been nothing if not surprised by the ingenuity of romhackers.
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This is not a romhack or a tool for romhacking. This lets the game run natively, on current PC hardware.
Decomp projects accelerate the rate that romhacks come out through new or improved tools and fresh information about the inner workings of the game. Particularly when there was little experimentation previous to the decomp, as is the case here, to allow romhackers find the game’s kinks. It absolutely is not a romhack or romhacking tool, you are correct. It’s better!
Doesn't look like this is quite that, yet. The decomp is just the first step towards native porting. Banjo-Kazooie's been fully decompiled for somewhere around a year at this point, and there's still no ports afaik.
Some say this is for the better
So we don't know who it is. All we know is, he's the ToadStig.
Good. Leave them nameless
Kid… you’re killing me.
Hey I nominate this guys new moniker to be Private Slow.
I won't say if that project is legal or not, but expect it (and many others) to be taken down by Nintendo soon. Make a local copy if you want to preserve it.
Decomps are legal because no copyrighted material is being distributed. They typically require the original ROM to run (eg for assets).
Yeah but Nintendo doesn't always seem to give a shit just because something is legal. They'll still play the "but our legal department has more money than YOU" card
Why expect this to be taken down if other decomps haven't been taken down already? Why expect other decomps to be taken down?
Mario Kart 2^6^
Eat shell Nintendo.
It was alright, MK64, but my only real gripe is the handling. When you start your turn in, the kart strafes opposite of the direction you are turning, which makes small adjustments difficult at best.
Skill issue
And in this one, if you move the stick back and forth wrong, you can spin out.
It's pretty janky, but you can get used to it.
I'm seeing more of these decompilations lately but never for playstation titles. some things just never emulate quite right with the playstation titles and they are still fun to play. Is anyone working on decompiling original playstation games?
Not claiming to be an expert, but I watched this video a while back. https://www.youtube.com/watch?v=OmKjVpVdHDQ
The impression I got is that PS1 emulation is actually pretty good, and N64 emulation is more like that Homer Simpson meme with all the clothespins on his back.
Ps1 is great because it's a mips core, a funky 3d engine and the main weirdness is the spu.
The n64 is all weird (albeit with a similar but 64bit mips core).
Yes there is some work for ps1 games for example the crash team racing demp
https://github.com/CTR-tools/CTR-ModSDK This is the link, tho the repo is being used for ctr mod tools too.
Wow that took a while...
had to look it up, 1996, damn that's an old game xd
Man, i hope this results in a PC port like with SoH. I'd kill for a native PC version of 64 with a bunch of fancy features. It's my favorite Mario Kart
Amazing!