Inside
Brothers: A Tale of Two Sons
Eternal Strands
Disco Elysium
All very different and unique. All fantastic!
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Inside
Brothers: A Tale of Two Sons
Eternal Strands
Disco Elysium
All very different and unique. All fantastic!
Judging by the playtime, Rimworld. It is such an important part of my life at this point, it's not even funny. I've played thousands of hours, and don't regret it
N++
Undoubtedly the best, most complete 2D platformer I've ever played. Super tight controls and incredible level design, coupled with an episode-long timer mechanic that you can influence makes this one absolutely unmatched. Sure, games like Celeste are flashier, but nothing is a better game than N++. I think I put something like 120 hours into this to get the platinum on PS4. I would happily start over and play the whole thing from scratch again.
Too bad the developer duo basically disappeared... I had an idea for a 2-player sequel but they never responded.
Clonk Endevour is not my favorite game, but I played it a lot with friends when I was younger. You can play with 2 or even more people, with just a monitor and a keyboard! Also it's so old it should run on any potato.
edit: real answer is Slay The Spire
edit2: ah shit now all of a sudden all the good indie games I played pop up in my head. Project Kat I enjoyed. Synthetik was awesome. Caves of Qud hasn't been mentioned yet (didn't play it much though).
I remember playing an RPG back in the day called “Dink Smallwood” on my old Macintosh laptop, it was one of the few games that were Mac compatible. Really funny and self aware dialogue, pretty great! I found out there’s an app version of it for mobile
I rarely play platformers and really enjoyed Celeste
Same but with spelunky 2
In my thirst for difficult games, I 100%'d it. Took more than a 100 hours but still the most fun I've had mastering a game to that level of expertise
Slay the Spire
Clair Obscur: Expedition 33. If that doesn't count. Will....HoloCure or Noita or Parking Garage Rally Circuit.
I urge anyone who has not played CrossCode to give it a try. I randomly played it during the pandemic, and I've since not been able to enjoy gaming the way I did it before. For me, it was very close to being a 10/10.
Not just my favorite indie game, Skullgirls is my favorite game. That game is 13 years old, and there are still killer strategies that no one has even found yet, due to how flexible defense and team synergies are.
Vagante is probably my favorite roguelike, trailed closely by Streets of Rogue. As a bonus, both are playable in online and local co-op.
Sadly, the team behind Cannon Brawl never got to make another game together after making one of the best RTS games I've ever played, but to be fair, it wasn't exactly super similar to the likes of C&C and StarCraft. Tooth and Tail is another great indie RTS game that I felt could be a future for the genre, but it didn't really take off either.
There are also a handful of indie games that I've played that very few have. The Masterplan is just shy of being the perfect heist game, including a bunch of mechanics built around holding people at gunpoint. Mind Over Magnet is a clever magnetic platformer that deserved more attention. And most recently, I finally gave up hope that Cloak and Dasher, a fast paced platformer like Super Meat Boy or N++, will ever get another update and leave early access, but what's there, while kind of thin, is pretty great.
Vagante's negative reviews criticize its too-numerous insta-death traps. What would your reply be to that?
I think you might love Noita!
I would say it's a game that requires you to play tactically rather than rushing through it. Especially early game, the traps are very reminiscent of Spelunky, and it's clear where a lot of their inspiration came from, but Vagante gives you even more mechanics to deal with traps, like magic rings that let you go through walls and floors, for instance, but you won't necessarily find them every run. Noita has caught my attention here and there, but I just never made time to try it.
Hmm... May I watch you stream Vagante sometime? I've been iffy over it for a year or more now because of those reviews. Let me see how you die LOL jk. This is also coming from a SoR fan, too!
I'm not really a streaming kind of guy. Early on in the game, you're mostly looking out for floor switches and spikes. You can hold the walk modifier to make sure you always climb down a ledge, which helps to make sure you don't accidentally land in a spike pit, and you can throw just about anything on floor switches to trigger them before you get there so that they're no longer a threat. You could check out a YouTube let's play and see how they deal with them, or you could just accept that the game is pretty cheap, so worst case, you're not out much money if you don't like it.
Cave Story, the original 2004 version.
I played it a long time ago and I still think about that game from time to time.
Slime Rancher, though most of my library is indie so I could list like ten others.
I won’t list out the “big” famous ones since those get covered anyway (Stardew, Undertale etc.)
There are plenty I love that have a little less polish but charm their way through, like Calico and Yonder. I also just played through Tunic and quite enjoyed it.
A solid indie publisher is Reddeer games - about half my switch titles are by them. Finji is another.
I haven’t seen it mentioned and feel like it should count, since it really just had a solo programmer working with a graphic designer and musician, but RollerCoaster Tycoon and RollerCoaster Tycoon 2 took a big chunk of my gaming time.
Brotato
Rogue Legacy
Cult of the Lamb.
I guess either Shovel Knight or Hades
ya know what, I'mma round it out as a Top 5, so let's throw in Bastion, Bloodstained, and Dust: An Elysian Tail as well.
It's probably between stardew valley, rivals of aether, or cheaper world.
There's also a number that are almost perfect like wargroove, peglin, and kingdom rush.
Rivals was such a fun/approachable platform fighter. Still is
Crosscode for sure! They have a new game in the works as well, it looks like it will be just as good. Great time to get into it
I really hope the sequel does more with dungeons than just ricochet/geometry puzzles. CrossCode's incessant use of those in dungeon after dungeon was what made me stop playing.
Most of what I play is indie and choosing a favorite is too hard, so instead I'll go with biggest playtime. Antimatter Dimensions, also on Steam, has quickly shot to having the highest playtime of my Steam library. It is an idle/incremental game. Bonus points: free! Most of the idle/[email protected] I have played have been free in the browser without IAPs, and seem to have been made by one or a few people.
Not counting that, I'd probably have to go with Stardew Valley.
super meat boy
I really like Isle Wars and Scorched Earth
Most of my picks have been mentioned already, but I had a blast with Mullet Madjack. A tongue in cheek riff on 80s anime in a boomer shooter where you have 10 seconds to live, but each enemy kill gives you 2 more seconds of life.
Live for Speed
I've been playing it on and off for over 20 years now with some definite highs and lows but I have nothing but respect for the devs (3 people) and community. It's not on any store fronts and they just do their own thing.
Another Crab’s Treasure.
Oh, haha, a souls game but with crabs, funny parody haha!
Except, no, while it does seem like it would be compared to SpongeBob humor, and it does self censor “shit” to “ship”, the themes of the story go well beyond just “Crab must find his stolen shell!”
It takes time to ramp up but in some ways it feels like a better-written game than most Soulslikes (to me, that’s not a high bar given the way many of them wrap their lore in many layers of obfuscation that you don’t get to enjoy in the moment)
Watching speedruns and trying NG+ is also a lot of fun.
i love its anticapitalist take on ocean pollution. unironically smart stuff