Me, a hobbyist that never planned to sell anything I made: chortle my balls, Unity Tech!
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Common proprietary L
Man I was just getting into game development and learning Unity.
I guess it's time to pivot into Unreal or Godot or something.
Anybody have recommendations?
Unreal has similar business model, so Godot.
Wow that is such a bad idea... I... I'm honestly speechless. Who thought if that? I mean...
So this will apply to games that have already been distributed on stores as well? How the fuck is such a change in the terms even legal?
I guess this will mostly impact F2P mobile devs since they will lose most money from installs. The good news is that Godot is more than capable for those types of games.
That's pretty awesome of them to do such a great Godot advertisement
So... If the Unity's secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.
Also piracy lmao
Well this is bullshit but is there anything I as a non-developer can do about it?
is there anything I as a non-developer can do about it?
Choose to play games written in Godot instead.
I can't decide if they'll get away with this or if they're committing corporate suicide.
Yeah, this will insure I never use Unity. But at least they can collect from their existing games.