The last Ubisoft game I purchased was Cliffs over Dover.
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Eh, there‘s some truth to either one. Game development is expensive and pricing hasn’t kept up with inflation ($60 in 2010 are almost $90 today). But also, games are ridiculously expensive at full price, especially in todays economy and especially if they’re as badly received as Skull and Bones, while Nintendo games are at the very least usually pretty decent.
I’d recommend voting with your wallet and only buying games on sale or used. Just wait a little. (Or pirate them, if you can live with not supporting the developers at all).
"games are ridiculously expensive at full price"
A board game with paper and plastic pieces can range from 12-45 dollars
People will go spend $20 at the movies for 1 night
Hell I'll pay 100 if it's a good game
I have 1200 hours in Overwatch. $60 (free now). I have paid 5 cents per hour to play it. I am completely happy with my purchase even though it's free now.
If the game isn't worth it, don't get it. But to complain about it is ridiculous.
Some N64 games were $50-$60 dollars back in the 90's
I feel like we are fortunate
At least Skull And Bones is a AAAA game smh my head
What are "saleries?" Something to do with sales?
Celeries. One needs to eat.
Places where saled goods are saled. Like bakeries.
I'm a big Nintendo apologist. I've argued in the past that their consoles are the only ones worth buying over a gaming PC (not including Steamdeck there), and while I have never defend their terrible IP practices, I have been willing to overlook it and continue buying their products. This shit is indefensible. The price hike would be bad enough, but killing off physical games is a disgrace. Nintendo fans should be angrier than everyone else, not defending this shit.
I've always felt the other way around: If you're trying to sell me games, make them for PC. I'm not buying a new device just for Mario
I actually like Nintendo's devices, though. Sony and Microsoft produce basically the same product every generation, but Nintendo usually tries something different. But $80 games with no physical option is fucking disgusting. I'm pretty sure they've decided that physical media is a threat to their abusive IP practices, and their going to finally destroy game preservation once and for all. This is the final straw for me; I'll just pirate anything I want going forward.
Don't get me wrong, I dislike other gaming consoles too. Why would I buy a device that I don't really own, i.e. the manufacturer can pull the rug from under it at any time and render it completely useless? I get your point about 'innovative' designs. But then they should sell the device separately and allow the user to with it as they please (see steam deck).
Why would I buy a device that I don't really own, i.e. the manufacturer can pull the rug from under it at any time and render it completely useless?
Yeah, this is why I'm so fucking pissed about the lack of non-digital games. I understand that games have tons of updates, and that the idea of a physical game has been declining for years, but there was at least still a physical, 1.0 version of a Nintendo game I could buy and play on my Switch. If Nintendo no longer sells that product, they no longer have a product I want.
This isnt really on topic but what we wanted was a more realistic Sea of Thieves and Skull and Bones was like ship arena battles, it was bad.
While I am not okay with the game price hike, you're comparing genuine dog shit to actual good games. It's like asking why anyone would ever order a steak when they can just go to McDonald's. Sure they're both food, but they're not really comprable.
That said, I am not trying to justify Nintendo's pricing. They're asking for too much of a leap (+50%!!!) in too short of a time frame. But this meme is a bad argument.
sure, but that doesnt even mention the difference in quality and value that the pile of dogshit "pirate game" has compared to the latest innovative mario kart.
Genuine question: How is MarioKart 10 different from MarioKart 9? Or 7? Or 4?
I still haven't gotten an answer to how BotW innovated open world except for a list of features that were already in other games.
Not played it but didn't it just put them together well? Rather than specifically innovating too much on its own
I can agree on that, but I just don't think touting that as being a major innovation that changed the face of gaming like many people do is appropriate.
I remeber seeing my lifelong, die hard Nintendo fan brother, play BotW.
After watching for about 30 minutes, I said something like 'oh neat, its like an open world, version of a Zelda game, with more voice acting, open world item durability mechanics, and Garry's Mod style physics/build nonsense!'
I meant it in earnest. I did think this was neat, though maybe the item durabilty values or mechanics could have been tweaked a bit, seems like you often spend a bunch of time just re-grinding for good weapons that break too fast, with no straightforward repair mechanic.
But he thought this was entirely an insult.
He rarely played non Nintendo games, hated online multiplayer and never played an open world survival craft game, had never played GMod, and seemed to actually think these were all revolutionary game design concepts.
Meanwhile I'd been a mostly PC gamer since like 2003, played too much GMod, DayZ (back when it was an Arma 2 mod), and had even written some fairly comprehensive game modes (mods, basically?) for GMod, and had... just in general played a much wider variety of games.
When he decided to finally get a gaming laptop, he found Black Mesa when it formally, fully released for $$$, and he entirely did not believe me when I said that I had actually chatted with some of their dev team before, waaaay back when Black Mesa was just an insane dream of a bunch of HL2 adjacent dorks, many of whom talked and argued on ModDB and the old Facepunch forums before Garry nuked them.
... He also did not believe me when I told him I actually met, and took a picture with Ashley Burch at PAX, back when she was just Ash from 'Hey Ash Watcha Playin?', waaay before she became the voice of Aloy, and she and her brother did panels at PAX.
Same with Jonathan Coulton, the guy who wrote the ending songs for Portal and Portal 2, which my brother now finally discovered in like ... 2022? When he finally got a gaming laptop.
I had the pictures, from a decade ago at that point, but he was so convinced I was lying he wouldn't even look at them.
Pretty much haha.
I have distinct memories of... actually having to look away when Alyx first gets sent through Kleiner's teleport in the beginning of HL2...
Because my piece of crap eMachine could not handle the scene, when your view is centered on Alyx.
It would ctd every single time time, the 100% reliable work around was to look at the ground before the screen flashing/color inversion thing happens... I'm pretty sure my rig just could not handle that 'negative' effect on top of the ... bloomy, glowing sparks/lightning from the teleporter, at the same time.
Other than only that scene in particular, the game ran well, lol.
unpopular opinion: the quality of Nintendo games are worth the cost of admission, and they know it. there are very few bad nintendo games.
super hype to play the new Mario kart for years like I did with 8
I have played a couple when someone has brought a switch over. They are ok but you can fuck off if you think I would pay £90 on it. Even £30 and I would look at something else.
More likely to get a steam deck instead. There are plenty of incredibly high quality games there that cost so much less. Just don't buy games on their launch week to avoid the crap. Wait until it's well reviewed and been out for a while.