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Definitely not, first of all I love pastel colors and, on the more practical side of things, at least for touch interfaces I do prefer to have some padding: even on larger screens (my current phone is 6.7") I tend to prefer larger and more padded interfaces to avoid hitting the wrong one (and that's the main reason why I don't like to type on a phone that much).
So I might even be in the minority but having a control center with larger but less buttons on each page is exactly what I prefer, I don't mind having to scroll if it's easier to toggle what I need to.
I was offput by it so much on my last phone that I rooted it (first time rooting any Android) just to override it as much as I possibly could. For me, it wasn't because of the flatness, but entirely because of the huge padding.
The volume slider, which was a thin stripe before, now looks like a comically large bar for no reason at all. Small circular icons on the notification shade which could fit 4 in one row, now only fit 2 in a row. Pulling down the notification shade still let you see the screen behind it, but now it grays it out entirely.
As for the custom color selection, the main gimmick of Material You, it is entirely hit or miss. On my own phone, Pixel 3, I used a red/maroon color, and on my new phone, Pixel 5, I use a mint green.
There's situations where my chosen color looks really good, and others where it looks horrendous. As it turns out, having one universal color choice for things ranging from the notification shade icons, time display on the lock screen, calculator, etc. makes it difficult to find one color that looks good for all of them.
TL;DR: I hated it when it came out. I have gotten used to it now, but still dislike it immensely.
I hate it. I wish it and similar flat, ugly UIs weren't everywhere. I get that some people like them, but I wish I could have all my devices' UIs look they way I want them to. Give me skeumorphic, glassy UIs any day.
I'm pragmatic, as long as it's easy on the eyes and conducive to read (in the sense in which you "read" an image, can't think of a better word), I'm good. I have always tended to cram everything and the kitchen sink in one screen and the push for material you has taught me the importance of a clean composition.
For now I'm good, but I'm open to change.
Not "tired" of it, but I'm looking forward to more colour options rather than just pastel colours that sorta work half the time. I hope I can customize it a bit more in the next release.
There will always be a need for a one-size-fits-all design, and I think it works well enough for that.
But yeah, I wish more apps took the extra step to specialize their layout to fit their own usage. Sometimes you are dealing with a lot of data and it helps to have different borders and less margins.
I'm a fan - also I think material you allows for good interpretation/flexibility in terms of branding so that not all apps look exactly the same cookie cutter style.
No, I love it.
I'm still liking it a lot.
I love Material You when apps are designed to work with Monet color theming and use the default system navigation bar. Apps that deviate from that become an eye sore.
That being said, Material isn't my favorite design language for mobile OSes. I still prefer interfaces based on layers of gaussian blur, like iOS 7, Windows' Aero and similar.
No, I wish more app used it. It's really fun and looks beautiful.
It's alright, but I'm not obsessed with having everything conform to it like some people are
I'm not really a fan, there's too much empty space. I really like the Android 10 look and feel, but I understand that was for smaller devices.
Impersonally like iOS designs. I like when things like Apollo follow the stock feel. It normally comes out nice.
What's the biggest difference between Material and Material You, other than the custom colorization?
- Most corners are more rounded by default, especially buttons, which are pills now instead of rectangles. You could make them pills before and they offered examples showing how to do it, but hardly anyone did.
- Buttons are a little bigger, and there's a little more padding between most things.
- There are more transition effects, making apps feel a bit more fluid and "interesting", in a good way, I think.
- Nav bars and rails do a much better job of highlighting the active item, by adding a pill-shaped background behind it. (This one addresses a frequent complaint that I received when using material components on websites.)
- The rest is somewhere between "exactly the same" and "really minor", but the minor changes vaguely contribute to a different feel from before.
Personally I love it. It was certainly a very jarring change from what I'd grown accustomed to in the years prior. But it's playful while also being clean and professional. Hope more devs implement it in their apps as time goes on.
I love material you, the 'flatness' and pastel colors look really good to me (android 14 is going to introduce more colors outside of pastels though)
My short answer is no, matter of fact I'd like to see it being used even more. I really like Material You and I think it's one of the best design languages I've seen so far.
Before Material, I generally didn't mind UI languages that much, I just liked the #holoyolo lifestyle because it was dark. Material 1 came and I hopped on the praise DuARTe bandwagon until its end, but when I look back, I never actually liked it, nor did I dislike it. I always thought it was too square and a bit aggressive.
Material 2 is one that I disliked. It seemed like they just took away all the color and plastered whitespace everywhere just for the sake of making something different. There was no thought on form or function, it was just trendy minimalism (I love minimalism, but trendy minimalism is just that, taking away form and function just because less = more). That's also when I changed to Samsung devices and would barely see Material design anymore.
At first, I didn't believe in Material You. I liked what Google was trying to do, but all we had were design concepts that, as usual, never come to light. Then I started seeing it more and more and I understood. It seems like every piece of the puzzle fits together beautifuly, something that can join form and function without being a detriment to each other. The colors are subtle but there's enough contrast and shades to fit everywhere. The elements aren't square enough to seem like an outdated, old design, and also aren't too round to seem like it's trying too hard to be modern. The paddings are just right, and like another user here said, are very important to separate information and content. Obviously there are many flaws, but with a few tweaks, Material You could be a behemoth in design languages.
I love it
Same, I like how playful it can be
I don't particularly like it or hate it; I see it as the perceivably necessary new thing that's introduced each year to keep people interested.
Wasn't a fan at the beginning, now I think it's great.
i don't completely hate it, but seeing the same same UI in every app doesn't feel good.
I hate that desaturate bluish background that is everywhere now. A lot of the apps look the same, and the removal of colours from notification icons just makes everything feel flat, soulless, and unsuitable for quick glances.
Ironically, one of the reasons I left Reddit in the first place was because I knew that old.reddit.com was going to be next on the chopping block and I hated the new design.
I'm resigned to the fact that I won't be able to avoid that aesthetic, even with a move to Lemmy since old.lemmy.world obviously doesn't exist (I'd love it though).
Reading from an app that uses material you design
I like it. I wish it was a little more customizable though. How much larger you want your headlines to be, for example. But I guess that's up to app developers.
All in all a pretty nice and comfy looking design language I think.