Is it Valve to blame or the publisher for providing a different build of the game for Valve to test it?
Steam Deck
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
According to a few more open indie developers, there is a laborious verification process at Valve. I distinctly remember the developers of Selaco detailing their frustrations that they made a native SteamOS version of their game and because that one was somehow stuck at Valve in verification, Steam Deck even defaulted to the worse Windows version on Proton.
Maybe it's just me (or the OLED doesn't have the problems), but so far I haven't seen any of the sub 30fps issues, with (I think) default settings.
I definitely get down to 22 fps in towns on the OG Steam Deck with default settings.
But lowering all settings to low and Dynamic Resolution to max 100 min 66 gets me back to 30fps everywhere
But lowering all settings to low and Dynamic Resolution to max 100 min 66 gets me back to 30fps everywhere
That's one of the criticism the author mentions early on. It's really easy for developers to build in a check if their game is running on Steam Deck and then select the performance preset. It's literally a task of only "if steamdeck=1 set performance profile to low" (so 1 line of code in most cases, a bit more work should they make a dedicated performance profile for Deck).
It's also one of the only two requirements for the "Verified" label. Specifically, "the game must ship with a default configuration on Deck that results in a playable framerate." That's literally the only thing about performance in the entire process, the rest is all UI and usability stuff.
Default to low and get a playable framerate - whatever that means - and you can get your game verified.
I'm running an original steam deck, and I don't have frame rate issues. I had one cutscene lock up the system, but other than that one hiccup, it's been running fine on default low settings.
same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though