this post was submitted on 25 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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I'm waiting for the PS5 release because no PC atm but I've decided to play Ranger/Fighter on my first playthrough and really want to try monk/Barbarian on my second playthrough but wondering how hard it be to make it viable.

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[–] [email protected] 12 points 1 year ago* (last edited 1 year ago) (3 children)

Barbarian 2/Open Hand STRonk 10 with Tavern Brawler is one of strongest builds in the game. It's DPR is comparable to a GWM Barbarian.

The only builds that consistently do more DPR are Ranged Swords Bard/Thiefs and Ranged Champion Fighters.

[–] [email protected] 4 points 1 year ago

Imo the spicier build is OHMonk 9/thief rogue 3. You lose reckless attack, but with tavern brawler’s extra 5 to-hit, accuracy is already fantastic. You lose 2 damage per strike, but gain an entire extra bonus action that is resource free. That’s two more strikes with flurry of blows, an additional topple or push check, etc.

It also gives you cunning action, which is bonus action dash/disengage without costing ki. The downside is your stats are more tight, and less AC, but I was still able to get to 20 with the right gear.

[–] [email protected] 1 points 1 year ago (1 children)

So just make a strength focused monk? Also what stat should I use for unarmored defense?

[–] [email protected] 2 points 1 year ago (1 children)

Unarmored defence is CON for barbarians.

[–] [email protected] 1 points 1 year ago (1 children)

But for monks it's dex or wisdom so one of those might be better?

[–] lzbz 3 points 1 year ago (1 children)

Dex is always part of the equation for unarmored defense. Con is superior for defensive, since it also increases your HP.

[–] [email protected] 1 points 1 year ago (1 children)

And you won't use wis for much anyway -- is there anything other than Stunning Strike DC affected by wis?

[–] [email protected] 2 points 1 year ago

Ki Resonation, but you will probably never use that. The build basically uses all it's Ki points on Flurry of Blows to make an ungodly # of attack that due to all the extra damage are hitting for something like 2d8+1d10+12 by the end of the game.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

What’s the build for (ranged not) ranger sword bards look like? I’m level 6 as a sword bard and just got some gloves that set my Dex to 18 and add +1 to attack so I’m feeling pretty stabby right now.

Edit: ranged, not ranger

[–] [email protected] 1 points 1 year ago (1 children)

Thief Rogue is a way better dip for a Swords Bard.

Ranger is pretty disappointing as a dip unless you want just 1-2 lvls for a Fighting style and Heavy Armor Proficiency. Hunter is pretty mid, Gloomstalker was nerfed from the Tabletop version, and Beastmaster is really meant to be single class.

[–] [email protected] 1 points 1 year ago (1 children)

Shoot sorry that definitely was supposed to be ‘ranged’ sword bards

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Ahhh, no worries.

The Ranged Swords Bard is a Double Handcrossbow Sharpshooter build. There are a bunch of lvl splits you can do but Swords Bard 8/Thief 3/Fighter 1 is the best I've found so far. 8 Swords Bard for 2 ASIs (18Dex/Sharpshooter) and 4 lvl spells (Dimension Door/Greater Invisibility are the big ones), 3 Thief for Cunning Action, 2 Experitise, and an extra Bonus Action, 1 Fighter for Shield Proficiency and the Archery Fighting style. Generally speaking I prefer to reach 18 Dex via the ASI or Hag's Hair rather than the Gloves as the extra Bardic Inspiration from the Wonderous Gloves is a pretty big boost to damage output every Short Rest, but if you were willing to sacrifice that ASI you could pick up an extra Fighter lvl for Action Surge.

[–] [email protected] 1 points 1 year ago (1 children)

That sounds super fun, I’m going to have to play around with some respects. Thanks!

[–] [email protected] 2 points 1 year ago

It is.

I used a version (SB 8/TR 4) on my first run for Astarion and it was so effective I decided to use the variation above for my Dark Urge run. I also prioritized skill Proficiencies and Expertise. Right now I'm about 1/2 way through Act 2 and I think I've only failed one skill check in dialog. And that's on top of doing 100-200 dmg per round at lvl 9(without Haste or Elixir of Bloodlust).

I plan to write up a build guide but I'm having too much fun playing it.

[–] [email protected] 4 points 1 year ago (1 children)

Play on the easiest difficulty. You'll love it, I promise. It's like having a DM that allows you to do the most ridiculous stuff and still proceed in the game.

[–] [email protected] 5 points 1 year ago (2 children)

But you can't multiclass on the easiest difficulty. And I quite like a challenge and have played quite a few other Crpgs

[–] [email protected] 8 points 1 year ago (1 children)

Pop it in normal difficulty -> Multiclass -> return to lower difficulty.

I think they did it that way because you can multiclass in ways that'll make the game harder.

[–] [email protected] 1 points 1 year ago

Hey, that’s what I’m about to do. Definitely a bad multi class, but it was fun when I ran the character in an actual D&D game, so we’ll see how bad it ends up being.

[–] [email protected] 4 points 1 year ago (1 children)

Whaaaat really? That seems like an odd restriction to make on the easy mode. I’m playing balanced because I want fun over pain but I haven’t dabbled in multiclassing yet. Enjoying my level 11 storm sorcerer who shocks people that touch him

[–] [email protected] 2 points 1 year ago (1 children)

I agree, I mean if it's easier then shouldn't multiclassing be even more viable??

[–] [email protected] 10 points 1 year ago

Multiclassing is way more confusing and much easier to screw up your build with. The easiest difficulty is meant for people who don't know DnD/RPGs. That's why it makes sense to remove it.

But you can still multi class and play on easiest difficulty. You simply change the difficulty before leveling up and then change the difficulty back. You can change difficulty freely in the option.

[–] [email protected] 3 points 1 year ago

Just my $0.02 on the matter:

After using Karlach as my Barb/Monk for a bit at lv5 on Tactician, it’s absolutely bonkers. I have basically pumped STR/CON and abuse Tavern Brawler and Rage, and lemme tell ya, doing around 40 damage per turn with just two basic attacks is pretty damn good. Planning on doing Barb 3/Monk x for Karlach since I want to get Frenzy and Reckless Attack for her for even more damage.

[–] [email protected] 1 points 1 year ago

I'm playing a monk as my first full playthrough, it's been a lot of fun.

[–] [email protected] 1 points 1 year ago (1 children)

I'm playing as an half orc monk and he is very viable. Very hard to hit and punches everyone in the face.

[–] [email protected] 2 points 1 year ago

I meant Monk/Barbarian multiclass

[–] [email protected] -1 points 1 year ago (1 children)

Just be mindful of MAD (multi ability score dependent). Ideally your class or multiclass will rely on one score + constitution; that’s why combinations like sorcadin (sorcerer + paladin) are community favourites, because both classes use charisma. With Barbarian/Monk, you want STR and/or DEX, and WIS, on top of CON, so you’re gonna be spread more thinly there. Also, the unarmored defense from each class probably won’t stack (it doesn’t in tabletop, and I assume BG3 would handle it the same way) because you can only use one calculation to determine your armor class.

If by “viable” you mean “usable” then yes, it will be, especially on lower difficulties (and probably fun!). But if you mean “optimal” or especially strong, then from what I understand, no, not really. But I’m going off of my pretty basic knowledge of each class and how they interact; I could be wrong, and I haven’t tried that combo myself in the game.

[–] [email protected] 4 points 1 year ago (1 children)

With no multiclass stat restrictions, does monk/barb actually need wis?

Also you can go all in on either str or dex just fine because of monk weapons.

[–] [email protected] 4 points 1 year ago

Ahh that’s right, so you could actually just dump WIS if you don’t care about saving throw attacks. I forgot they lifted the stat requirement.

But yeah that’s why I put and/or, and it looks like STR would be the pretty clear choice between the 2 for melee damage (since it’s the stat your other abilities depend on). I guess the only other consideration then is when it comes online, since you’re always starting at level 1, and I don’t know enough about the builds there to say