this post was submitted on 05 Nov 2024
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Contemporary high-level programming languages and advanced compilers greatly simplify software development and lower its costs. However, this way of programming can hide the performance capabilities of modern hardware, partly due to inefficiencies of application programming interfaces (APIs). Apparently, a good old assembly code path can improve performance by between three and 94 times, depending on the workload, according to FFmpeg. The hardware this multiplied performance was achieved on was not disclosed.

FFmpeg is an open-source video decoding project developed by volunteers who contribute to its codebase, fix bugs, and add new features. The project is led by a small group of core developers and maintainers who oversee its direction and ensure that contributions meet certain standards. They coordinate the project's development and release cycles, merging contributions from other developers. This group of developers tried to implement a handwritten AVX512 assembly code path, something that has rarely been done before, at least not in the video industry.

The developers have created an optimized code path using the AVX-512 instruction set to accelerate specific functions within the FFmpeg multimedia processing library. By leveraging AVX-512, they were able to achieve significant performance improvements — from three to 94 times faster — compared to standard implementations. AVX-512 enables processing large chunks of data in parallel using 512-bit registers, which can handle up to 16 single-precision FLOPS or 8 double-precision FLOPS in one operation. This optimization is ideal for compute-heavy tasks in general, but in the case of video and image processing in particular.

The benchmarking results show that the new handwritten AVX-512 code path performs considerably faster than other implementations, including baseline C code and lower SIMD instruction sets like AVX2 and SSE3. In some cases, the revamped AVX-512 codepath achieves a speedup of nearly 94 times over the baseline, highlighting the efficiency of hand-optimized assembly code for AVX-512.

This development is particularly valuable for users running on high-performance, AVX-512-capable hardware, enabling them to process media content far more efficiently. There is an issue, though: Intel disabled AVX-512 for its Core 12th, 13th, and 14th Generations of Core processors, leaving owners of these CPUs without them. On the other hand, AMD's Ryzen 9000-series CPUs feature a fully-enabled AVX-512 FPU so the owners of these processors can take advantage of the FFmpeg achievement.

Unfortunately, due to the complexity and specialized nature of AVX-512, such optimizations are typically reserved for performance-critical applications and require expertise in low-level programming and processor microarchitecture.

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[–] [email protected] 114 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

This is the right way to optimize performance. Write everything in a decent higher level language, to achieve good maintainability. Then profile for hotspots, separate them in well defined modules and optimize the shit out of them, even if it takes assembly inlining. The ugly stays its own box and you don't spend time optimizing stuff that doesn't need optimization.

[–] [email protected] 40 points 3 weeks ago (1 children)

This person programs. ☝️ 🤝

[–] [email protected] 7 points 3 weeks ago

this person optimizes

[–] [email protected] 14 points 3 weeks ago* (last edited 3 weeks ago)

This is great, but the context is that this is for specific inner loops, and it is compared to the C version of that specific inner loop. Typically what was used before this on a computer with avx512 was the avx2 version of the inner loop, and the speedup compared to that version appears to be up to 60%: https://x.com/FFmpeg/status/1852542388851601913 . Then as not a specific inner loop isn't run all the time, the speedup is probably much less than 60%. This is still sizeable, but the actual speedup in practice with this implementation is far far from 94x.

[–] 0x0 9 points 3 weeks ago

Unsung heroes.