ROMS of retro games.
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Bro forgot to bring an emulator... Enjoy staring at binary code or something.
wouldnt be an issue if you have the hardware to run said roms.
Text of an average book is 100,000 letters; with a very smart and optimized compression/prediction algorithm (which hopefully is far smaller than 1GB), it is reasonable to expect a single char to be less than half a byte in size, so 50kB per book (saving without covers of course), this would mean around 20,000 books in a GB (not really, the compression algorithm probably also takes quite some MBs)β which should be enough for quite some time.
Even 7zip can compress a large text file to less than 25% of it's original size. The installer is less than 2MB. There are even better compression algorithms for text than 7zip though.
Books!
If you ignore the covers, 1GB could have 1000's of books.
My ebpubs are 2,700 files at 1.5GB. And that's with all the extra crap like JPGs and tons of dupes. I could read forever on 1GB.
Exactly
I guess raw text files of books would be the best bang for your buck.
Compress those suckers!
Ebooks.
It's still probably not close to enough for my ebooks, but at least it makes a dent. Even terrible quality video adds up fast.
Let's see, a portable or ripped version of games:
- Age of Empires 2 (there's an old one that was around 170mb with the expansion),
- Daggerfall (~150mb),
- Worms Armageddon (~300mb, can be reduced by removing some speech sets),
- Doom + some mods and modding tools (let's allot 200mb for that)
That's ~820mb thus far. Let's grab Snes9x (~1mb), Secret of Mana 2 (~3mb), Super Bomberman 3 (~800kb), Super Mario All Stars + Super Mario World (~1.3mb). Also get a GBA emulator, Harvest Moon Friends of Mineral Town, Pokemon Fire red + some romhacks. Let's assume all this emulation came to a grand total of 50MB. 870MB used, some 130 left.
For that final stretch, books on programming, the full offline documentation and a respective compiler for said language. Going with TinyCC would leave plenty of room for the books, but i'd also have to write most graphic related stuff from scratch... FreePascal has amazing documentation, but the compiler is 50mb or more. Nim is small and fast, but documentation is all over the place and anything graphical needs an external library. Guess I'll have to contend with some form of javascript. I'd still bring at least one great book on C coding + TinyCC just in case
Random name, npc, map generators for tabletop roleplaying. Itβs just text and lookup tables. You can fit a lot of that in 1gb.
Tons of epubs of books and TTRPGs, with dice rolling software. Classic SNES, NES, N64, GB, GBC, and GBA games, romhacks, and emulators. Storage-efficient MP3s of a few albums like Drukqs that get better with repeated listening, and classical, impressionist, and other such music. A photo of my fiancΓ©.
Since size is paramount, I'd probably fill about half of this space with NES, GB, and SNES roms and the emulators to play them as well as a few highly replayable classic PC games (CIv, SIm City, X-Com, Warcraft 2, Doom) and some small programs to edit/create images, and a small compiler and text editing tool (maybe Pascal based as another commenter suggested). The rest would be filled with a tremendous amount text books in a compressed archive, both fiction and non-fiction.
A guide to learning a programming language and a compiler for said programming language. Maybe Godot.
What are you going to do with the other 900mb?
Make a video game
One of those compressed Wikipedia dumps, and a whole bunch of retro games. And several MB of text-only ebooks. Compressed of course.
well; if I start with this: https://www.hvsc.c64.org/downloads Which is 58K songs in 80MB (which is enough to last several lifetimes)
Or I could get a mod tracker and some files from ftp://ftp.modland.com/pub/playlists/ and I would have the ability in a few 100 MB to make the type of music I enjoy (It would take 150GB to get every sample of every sound used in the entire world)
Hit up https://www.pouet.net/prodlist.php if you want a bunch of awesome demos ranging from 32 bytes all the way up to 32KB per
unxz.c is 60KB of code and everything you need to build it from source (with literally nothing but hex) only takes up 1.4MB of space https://github.com/oriansj/stage0-posix/
and with unxz, untar and ungz basically Text compresses extremely well and you'll have a hundred lifetimes of books thanks to https://gutenberg.org/
But movies like S1m0ne (2002), Sneakers (1992) and Colossus - The Forbin Project (1970) could also fit too.
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I know, I know, RAM, not actually storage, but still.
Give me Emacs, gcc, binutils, Python, bash, FORTH, js, ncurses, and Cataclysm DDA, etc etc.
It would be fun to really dive deep into CDDA both playing/modding but also to reinvent the entire game. Like what if a rogue-like were on a curved interior cylinder? What if it wasn't dystopian but instead a more pseudo utopian world builder in an O'Neill cylinder.
Yeah, I would have forever unlimited games. I might even explore all of CDDA once.
I would totally love a Rendezvous with Rama-like game. Explore a massive world inside the cylinder.
Porn
50/50 chance amirite
An emulator and a shitton of old roms. The further back you go, the smaller they get. I'll probably splurge on a few choice games over 100mb with good pvp or co-op to play with my partner, but the vast majority will be under 5mb.
My old Pii-200 dos box has literally humdreds of games on a 1gb hdd
Every Atari 2600 game ever made is like 2MB compressed :)
As many digital books as possible and an emulator with as many old school games as possible assuming I have access to a way to play them.
Lots of epub files!
50% books maximum compression 25% music 128kb or maybe 96kb 25% video, cartoons compress the best, very low quality audio, very low resolution, very low framerate. Probably my favorite episodes from Futurama, Bluey.
I'd rather have loads of shitty quality content than a few choice pristine copies of high quality stuff.
I might also consider reducing each of those by half and including One of the smaller 250-500mb LLM and have it draft out ideas for stories and sit around writing code to make it generate content.
A zip file full of text files containing a ton of knowledge necessary to complete the journey, and a bunch of books. Maybe an emulator and a few nes games.
A super hi-fidelity version of Darudeβs « SandstormΒ Β»
Thatβs only about 5% of the text of Wikipedia. Maybe Iβll take just the top 100k articles.
GZDoom + supporting .WAD files: ~130MB installed.
Ultimate Doom Builder: ~35MB installed.
Foobar2000 + .mod file support: ~13MB installed.
OpenMPT: ~21MB installed.
Okular: 230MB installed.
Fill the rest up with community maps/mods, tracker files and ebooks.
Welp...Slay the Spire is apparently 1gb installed, so it'll probably be that
Maybe just Valheim. Boy are we going to feel silly if we brought two copies!
I'd take a gander at my digital copies of several D&D books. Maybe chop all the art/pics and just have text. If nothing else just the core books and a dice app if I couldn't bring physical ones.
Animal Well is 30mb. That's my start.
Would use 1/2 on ebooks, 1/2 on passible quality music I'd give up some quality for size reduction. I'd probably save a little space for a sudoku game.
As many episodes of Futurama I can fit in.