Full fledged SteamOS desktop release when?
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What would an official steamOS desktop do that bazzite can’t? Unless you need commercial support because you are selling steam machines I don’t see how a official release would be of advantage.
I think there's just people that trust Valve more than Linux in general.
SteamOS on the deck is extremely foolproof, and people who are otherwise scared of Linux seem to think SteamOS magically fixes every perceived issue with desktop Linux.
That's my best guess but I'm just some dude.
Sounds like a good guess. I would use it just because I'm already familiar with it.
It could be more convenient for people
How so?
My brother plays games on Windows. I tried to convert him to Linux like two times, but he doesn't want to do it. He doesn't even play multiplayer games. Just single-player and co-op games. So Anticheat wouldn't be a problem. When I said to him that Steam is releasing their own Linux distro, he said: Sure, I will try that.
That was almost 3 years ago and there still isn't official steamos for desktop.
SteamOS at the end of the day just is an immutable distro with game mode for the steam deck. Bazzite does the same for PCs. I get that there is some level of brand recognition with Steam, but I think most people (including me) would take a while to notice there is something of when they are handed a steam deck with bazzite
Cause no one has heard of bazzite
I don't really understand what this means. Can you explain the implications?
They mean when will Valve release an official Steam OS 3 ISO that we can install on our own PCs.
For the implications, I believe it would create a first class commercial level competition for Windows. It would open the door for a vendor trusted platform that implemented all the anti-cheat technologies. Paving the way to lift the virtual Linux ban on first day AAA games compatibility.
This is what I was getting at. Sure, most games can be run with Proton fine and well, but if anti-cheat is code for "run Windows or else", a lot of games are just unplayable, forcing gamers to at least dual boot with Windows.
Full fledged SteamOS desktop release when?
Maybe never. If I was at Valve, I would not want to open Pandora's box of NVidia drivers.
I hope it becomes possible to have steam games that run on arm64 and (eventually) risc-v linux. You actually can get at least some frames on those pi-like dev boards if whatever you're trying to play is compiled for arm64 and whatever os you're running has a high enough opengl version.
Sucks that blender needs such a high opengl version but besides that, the knockoff pi I've been tinkering with is reasonably good with a few caveats. The framebuffer on mine is really slow though, I think a dos era pci card would be an improvement even, it's astonishing how bad it is when doing something that isn't opengl accelerated. Wish they made pis with either parralel pci edge connectors or pci-e slots. If I ever get around to diy-ing and arm64 board it's going to be just so I can mod an fpga on to the cpus parralel bus it to use it as a pci chipset.
FYI, a few single-board computers with PCIe slots exist already. If web searching doesn't find them, asking in this community might help:
I want a pi with a gt210 somehow. Hacking the vbe extensions to work would be hard (since its stored as x86 code) but it should be possible to come up with a device-specific series of arm instructions that accomplish the same thing.
This would make a lot of sense if valve plan on releasing new iteration of their handheld.
This would make a lot of sense if valve plan on releasing new iteration of their handheld.
It makes more sense that for the immediate future this is for ARM Chromebooks. Steam for Chromebooks currently only works with x86 CPUs. For the longer term, all kinds of options open up because of this, of course.
Git hype for Crysis running on the rpi 5!
git: 'hype' is not a git command. See 'git --help'.
Ah fuck, forgot
apk add git-hype
apt: E: Invalid operation add
re-read that, I wrote apk not apt
Been waiting for them to get into mobile gaming. Hopefully they'll force their mobile storefront to be less predatory. Maybe they've been waiting for when they could get a mobile/android game sold on their store to be playable on every other device, like how you expect with your purchases right now.
x86 emulation on ARM is likely foremost about expanding Chromebook support as currently only x86 Chromebooks can use Steam. Android emulation is probably about getting Oculus/Quest games on the in-development stand-alone VR headset.
Nothing points to Steam games on mobile phones.
HOW DARE YOU!!
MY DESIRE FOR ANDROID SUPPORT FOR ALL 🐧SUPPORTED STEAM GAMES MEANS THEY'RE LOOKING AT ARM CHIP SUPPORT SPECIFICALLY TO SATISFY MY DESIRE TO PLAY 1 SPECIFIC GAME ON MY PHONE BECAUSE IT'S REALLY FUCKIN GOOD, AND IT'S A REAL BIG FAFF TO HAUL MY GODDAMN LAPTOP EVERYWHERE WITH ME, AND IF I WANNA PUT A FEW MINUTES INTO IT RANDOMLY DURING A SLOW BIT AT WORK, IT ALWAYS GETS ME TOLD OFF FOR HAVING MY LAPTOP ON THE SCAFFOLD!
That said... you're probably right....
SUPPORTED STEAM GAMES MEANS THEY’RE LOOKING AT ARM CHIP SUPPORT SPECIFICALLY TO SATISFY MY DESIRE TO PLAY 1 SPECIFIC GAME ON MY PHONE BECAUSE IT’S REALLY FUCKIN GOOD
In all seriousness, there is a decent chance that as a byproduct, Steam on "regular" ARM Linux will run as well, meaning even stuff like RaspberryPi and PinePhone.
Fuck, I hope so!
ANDROID??? can we play Triple AAA games on android that would be soo fire
ANDROID??? can we play Triple AAA games on android that would be soo fire
You have it the wrong way around. It's about Android games on SteamOS. Oculus/Quest runs a variant of Android, it just makes sense to have a Proton-style porting aid for Quest games on SteamOS.
oh
You may want to look into Winlator
I have a exynos cpu and I remember winlator only worked on snapdragon
Finally!!!
steam games on android?
steam games on android?
No, Android games on SteamOS.