I must've played a ton of trash games that I purged from my memory, but one notable one that comes to mind is Command & Conquer: Tiberian Sun. The game was super highly anticipated and hyped and I was a massive C&C fan before, only to be completely disappointed by this massive turd that they shat on this genre defining franchise. The revolutionary "physics" did nothing to the game play, the main story was maybe a total of 4 hours and it was just buggy as fuck with the AI pathfinding being incredibly bad and somehow worse than the predecessors or the main other RTSs of the time.
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Shadow Madness on PS1. Unlikable characters, incoherent story, bad graphics, and boring gameplay. It was like someone drew a better JRPG from memory.
Disney's Aladdin for game boy. Beat it in under a day and returned it. Just awful.
Sea of Thieves.
That game is too buggy over the years it exists to be as popular as it is, and not in a "haha smol glitch" buggy, but "lets disconnect at the WORSE possible moments" (like you having a ton of loot).
Not worth it. A waste of 30 bucks.
Ooh, I'm torn. They're both NES "games" - Rocky & Bullwinkle had sluggish controls, awful hitboxes, and I can only describe its graphics AND sound design as offensive. That said, at least it technically played like a game. Where's Waldo didn't even have that. I think Where's Waldo is the worst, but it's close.
Root Letter. They said it was like Ace Attorney. It was not like Ace Attorney at all! 🤬
While people who know me would think that it is Bioshock 2 for a ton of issues, but that is mostly because it is automatically compared to Bioshock, ARK: Survival Evolved for its issues but I have 9k hours in it and growing so I can't say that, or the horribly disappointing Baldur's Gate after I finally got to play it years after and it kept giving me migraines. No. The worst game I ever played was also one of the most beautiful and beautifully animated arcade games, Dragons Quest. You had to match your movements to certain flashes on the TV and between input lag, multiple inputs reading as rejections, and frequently flaky controls the game was impossible for all but the most rich to get past the first 2 or three prompts. I on occasion saw a player who had pumped a couple of hundred of dollars into the machine to figure out its quirks and know when it was broken and they actually got somewhere. I never did. The same happened for the less successful Space Quest which was the same machine with a new cabinet, broadly speaking.
I got recommended Suikoden 4 by a guy at GameStop when I was younger saying that Suikoden 2 & 3 were pretty good so this would be worth a try. I played & beat it since I didn’t have many games & already paid for it, but it sure wasn’t very good.