Gaming
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
Those style of maps make the gameplay into a frenzy, turns the twitch shooting skill requirement up, drops the tactical planning.
Yeah that might be the thing that isn't jiving well with me. It just feels like chaos. There's nothing tactical about mashing the fire button and spinning in a circle. Definitely a skill issue.
Cause they like it?
Why do you like/dislike chocolate ice cream?
Gripping points. Thank you for your contribution.
That i see enemies. On larger maps i run around for a minute only to get killed from behind or something. On shipment there are only so many places an enemy can be. Also it's a good map to run melee on.
Not gonna lie, i loved Shipment for the easy 50+ kill count. When i played OG shipment, (this new one isn't as good as the OG) it was very high kill counts: 60+ for top of the board, 30+ average. Which is the best way to progress weapons ranks. Then switch over to that other map I'm blanking on, to progress the specific kill type counters like crouched kills or longshots or mounted. 2 months of that and double weapon xps, would get you the final weapon camo.
Haven't played CoD in a year though because i realized that's all i wanted to play to unlock better stuff for weapons. Not even to play other maps or gametypes for those new weapons.
I can only speculate on why but speaking from over a decade of experience, leave it to the respective gaming communities to always pick the worst, most uninspired maps every time.
I think it has something to do with the saying in game development "Given enough time players will distill the fun out if every game.".
If a map gets you kills fast it will be always picked above anything else. It doesn't even have to be a guarantee, the prospect alone for getting a high kill count is enough. This results in either very small maps being favored (Nuketown, Shipment) or maps with critical chokepoints (Operation Locker (BF4), Metro (BF3,BF4)), Fort de Vaux (BF1)). Also maps that allow for cheap non-counterable tactics to get kills like Base Rape (Suez (BF1)), Vehicle Camping (Golmund (BF4)), Spawn Camping (Piccadilly, (MW2019)), etc..
Generally, every map that rewards unsportsmanlike behavior will be a community favorite.
If I ever were to release a video game I would never allow for map voting. As a player, I'd rather play maps that I dislike every once in a while instead the same 5 maps every time. And as a developer, why should I bother to invests tens of thousands of dollars to make a DLC with maps, if they are never going to be played anyway. The cherry on top is, the community still has the audacity to complain if a DLC has less maps than the last one, but then never play them anyway.