That's a great change! I always hated to encounter the ghost in corridors because I couldn't get past him without activating the quest :D
Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
-
1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
-
2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
-
3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
-
4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
wait...the monster doesn't spawn if you don't talk to the ghost??
Nope. I always explore the level first before I trigger the quest. This way you won't get cornered by the crab or sniped by the Gnoll Trickster so easily.
I learned something new today.
That’s also why it gets positioned in the exit room.
funnily enough, this would make it make even more sense imo - the ghost's trapped soul is stuck in a stairway they can (until you help them out) never go through
Thats good to hear, some rng is nice. But hunting the ghost after the Quest is done sucked.
Didn’t it move towards you when the quest was finished? I always stumbled over it pretty quickly whether I wanted to or not
yep, they do follow you at super high speed when the quest is done, in vanilla you had to search the ghost again to give it the rat skull/dried rose
Recently wasted 100 turns looking for the ghost with Into Darkness. Good change 👌.
General advice that you might not know: watch the doors, the ghost is half the speed of the player so if you can tell where it is you can catch it.
I'll probably forget about this and look for the ghost elsewhere anyway lol
I wonder if something could be done to make the Imp's quest less frustrating. If he spawns in a later level, it can be hard to find all the mobs he wants me to kill (have to backtrack, etc).
I actually already did this years ago. The Imp always asks for Monks on floor 17, golem on floor 19, or either on floor 18.
That sounds great! Recently the ghost got in the way while trying to escape from enemies.
If you talk to it again it disappears without taking a turn
Yes, I'm aware, but I don't se to explore and clean the entire floor before activating it's quest. So I was in a position when I could talk to it and escape but now the quests monster is now roaming free when I'm already outnumbered.