User experience over marketing.
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
Here's an example of the Dolby logo from another GameCube game that offered surround.
Based. Unskippable logo screens are a nuisance.
They're so pointless too. What are they even expecting forcing them in our faces to accomplish? You either care about audio or you don't. Seeing your logo isn't going to change that
Yup. The game company intros are the first thing I edit out of a game's config files. Especially if they're unskippable.
What a chad move
Things like these make might heart warm. They remind me of a time when video most games where about making a good experience for the users, not about endless MTX and soulless always online games that all try to be the same thing. Good to see that there are still some people in the industry, who carry own these principles.
well I guess it was because the person who spearheaded the game project was also someone who liked and knew what games were about. Now that it has become a lucrative industry, the whole dynamics has shifted to something else.
Fucking based
It's especially weird to have all that time dedicated to something nobody cares about. Who goes looking to see if a game or movie was made using Dolby?
Pro gamer move
The only thing worse than unskipable ads are the waiting screens (press a button to continue) in front of the loading screens.
I mean, the machine is capable of billions of operations per second. Why is it waiting for ME to push a button?
Dunno if you want a serious answer, but 'press start' titlescreens that start up an animation if you leave it unpressed too long are a throwback to when if a screen showed the same image for too long, it would fry the image on to the screen and leave a little ghost image, so screensavers were a screen saver. This allowed one to demo software and just leave it running without worrying about damaging the product hardware.
These days however it is totally unnecessary.
So that if you leave the room to make yourself a tea or something while the game is loading, your won't miss the cut scene / beginning of the action / lose the game because it started without you present.
I am so glad when a PC game just has the intro videos as separate file, always go there to delete them, I do it with every game.
Kirby sucks and blows anyway
Lots of people ITT complaining that Lemmy is blanket anti-business, meanwhile I’m just surprised that something involving Nintendo isn’t being downvoted into oblivion
This place is getting more diverse, I like it
I definitely wish there was more negotiation with tech library companies about this. It makes sense for movies - it's a one-time experience, you only see the supporting studios' logos one time, and it's just building anticipation for the opening moments of the movie. But games are things people play twenty times a week. Someone might see the logos more if they play in shorter sessions, and maybe even avoid playing for a night because they're familiar with the two minutes of setup to get to "actually playing".
I even wish there was more effort to put gaming menus before the launch. A long time ago, Steam standardized a server picker for their own games, so you could skip "launching the game, hitting Server Browser", instead just open the server list, double click one, and then that's your "launching" task taking you to the thing you want to play. Even consoles could do this, even for games using matchmaking. I remember this being something the PS5 promoted in its menus but, not having a PS5, I'm curious if many games followed though.
You would think that the shit-shoveling marketeers would figure out that showing an unskippable logo does brand damage.
Sakurai is the goat.
Can't you add surround without dolby?
I'm not an expert on this by any means, but I think the issue is they would have to work out how to encode the audio for surround themselves, and then it would be up to all of the different AV receivers out there to decode it properly. Using Dolby just standardizes it to where if your receiver supports that format you know it'll decode it properly.
Oh fuck I forgot about Kirby Air Ride. That game was amazing. My mom and I would get insanely competitive over it.
Wise man. I don’t care about Dolby but I do care about loading