this post was submitted on 21 Jun 2023
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Diablo

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In order to not slow down on my horse, especially if traveling vertically on screen, I have to peg my mouse to the edges of the screen. I think this is ridiculous, why the **** would you ever want to get on your horse and go slower. I haven't found any way to get around it either. Anyone else?

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[–] [email protected] 3 points 1 year ago

Force Move should be 100% speed when mounted

[–] [email protected] 3 points 1 year ago

Absolutely.

I want to race around Sanctuary like my horse was powered by fire of Diablo itself, instead every time I try to turn my horse has to slow down, and take a moment to inspect some random demon's armpit.

[–] [email protected] 2 points 1 year ago (3 children)

I like that you can go different speeds. However on a controller you don’t need to move your finger much to get full throttle. Is the variable speed zone with mouse really that big? That would annoy me as well, halfway between horse and edge of screen would be good to go full tilt already.

[–] [email protected] 2 points 1 year ago

Specifically vertically, yes, it's annoying as fuck.

[–] [email protected] 1 points 1 year ago

Yeah it's pretty annoying. I think it can work on mouse but the way it's implemented is not great.

Reduce the variability ring around the player, and maybe make it elliptical/lerp between player and edge of screen closest to mouse, instead of a fixed circle.

Or hell, just remove the variability on PC and give us a "walk/gallop" toggle, and keep the sprint options for gallop. Best of both worlds.

[–] [email protected] 0 points 1 year ago (1 children)

You don't need to go all the way to the edge of the screen. But the most annoying direction is heading south as if your mouse pointer goes over the skill bar then your horse stops moving. It's a bit janky.

[–] [email protected] 1 points 1 year ago

Apparently you can move that to the bottom left corner in the settings. Maybe that helps.

[–] [email protected] 2 points 1 year ago

It's probably the wrong "port" from controllers. But why it's not the same when walking on foot... Who knows?

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Yeah, its a bunch of issues that compound to make the horse kind of a pain in the ass to use:

  1. 3 tier horse stamina mechanic is dumb.

  2. Toolbar HUD is way too big on certain screens and there's no way to configure it, which means it interferes with horse travel and teleportation. Only thing you can do is move the toolbar to the left corner, which sorta helps.

  3. Bumping into a wall or barricade doesn't stop the drainage of horse stamina.

What I really want is:

  1. One long stamina bar that drains at different rates depending on the horse's speed.

  2. Have the horse speed mouse diameter be between the top of the screen and the top of the toolbar.

  3. Horse stamina stops draining when it runs into a wall.

[–] [email protected] 1 points 1 year ago (1 children)

Not to mention getting stopped by any random piece of terrain or turn, or anything really.

[–] [email protected] 1 points 1 year ago

What you don't like being forced to dismount just to shoot some random roadblock with 2 skeletons then stand there for 8 seconds while your horse comes off cool down?

I can't possibly fathom why /s

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I don't hate this as much as I used to now that I've found a reason to go slow on the horse - PVP. You sit on your horse to get a larger field of view and trot around, you don't want to spur the horse because other players can hear that. Now this is literally the only time I can think of where its advantageous to idle on the horse, and move around slowly, but its something.

I think generally speaking they've got to know that the horse just isn't very fun. Getting stuck constantly, checking the map constantly. Needs a lot more polish.

[–] [email protected] 1 points 1 year ago

My wife and I didn't even realize this mechanic for a while and were confused why our horses would go at different speeds all the time. We figured it out eventually, but the mechanic is unintuitive and not at all user-friendly. I looked through settings hoping to find some sort of radius setting to reduce the mouse drag distance and was disappointed to not find anything.