this post was submitted on 02 May 2024
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Stick a fork in it, it's done.

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[–] [email protected] 138 points 6 months ago (3 children)

Wait seriously? I fucking work for Unity and this is how I find out?

[–] [email protected] 43 points 6 months ago (1 children)

Time brush up your resume!

[–] [email protected] 3 points 6 months ago (1 children)

Quitting is letting them win, they need to unionize.

[–] [email protected] 10 points 6 months ago

I honestly don't know if we even can at this point. Internally there are a lot of things going on that have pretty well crushed even the whisperings of unionizing that I used to hear. Things are bleak over here fam. I just need to get through a couple more months of having stable insurance then I'm leaving first chance I get

[–] [email protected] 19 points 6 months ago
[–] [email protected] 5 points 6 months ago

You 3+ YOE? DM me for Meta referral

[–] [email protected] 91 points 6 months ago (2 children)

When you've already pissed on your customers, burned the house down, and shot the dog, the only people left using your software are clearly the die-hard masochists. Nothing left to lose.

[–] [email protected] 40 points 6 months ago

Windows 11 vibes.

[–] [email protected] 18 points 6 months ago (1 children)

Genshin Impact still runs on Unity, and MiHoYo is honestly big enough at this point that they could just buy out Unity altogether if the company hurts their bottom line.

[–] [email protected] 16 points 6 months ago

Genshin is also big enough that they probably worked out a unique contract with Unity.

[–] [email protected] 64 points 6 months ago* (last edited 6 months ago) (2 children)

You know, if you'd asked me 6 months ago what Unity could do to lose even more goodwill with gamers, I would have said there was nothing, they were at the bottom. The fact that they were able to not only find but also pick literally the worst option on the planet is quite the achievement.

A former EA and Zynga executive? One that specialized in mobile? Jesus Christ.

[–] [email protected] 21 points 6 months ago (1 children)

I imagine the discussions in the board room went something along the lines of "holy shit we're screwed... Who can we call to cash out something while we still can?"

[–] [email protected] 9 points 6 months ago

Considering Unity's path to profitability basically seems to be "layoffs and prayers" I suspect you're not far off :/

[–] [email protected] 7 points 6 months ago (5 children)

Well, now I am asking you.. what could unity do in the next 6 months to loose even more goodwill with gamers?

...Can't wait to get back in 6 months and see how much more they have fucked up haha

[–] [email protected] 7 points 6 months ago (1 children)

I'd go for: some vaporous announcements about "upcoming great changes", followed by Unity seeking additional investor money, then concluding with a new round of lay-offs just after that.

[–] [email protected] 1 points 6 months ago

Unity board: "We need some new bag-holders, stat!"

[–] [email protected] 4 points 6 months ago

I'm gonna say going all in on mobile and abandoning everything else to languish. Acting like it's still 2002 with Angry Birds and Candy Crush being the biggest games on the mobile market. That simple physics and matching block games are a quick turnaround with massive profit potential. Viewing mobile as the beginning of a massive gold rush, ignoring the fact that it was over a decade ago and the easy mobile money is now gone. Ignoring that competition came and saturated that market years ago.

They'll probably use some sort of justification based on mobile market share, Windows PC usage dropping for many in favor of tablets and phone-only usage. Ignoring the fact that they make a complicated video game engine geared towards complex, demanding, and immersive games, not towards the casual mobile market.

I would have made this same prediction even without the new CEO coming from mobile, so that just compounds the chances of it happening IMO.

[–] [email protected] 3 points 6 months ago

Lots of DLC but for the developers?

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago)

My bet on what they could do next to lose more goodwill is that they reintroduce the same scheme of charging for installs but with a slight difference that they will insist makes it totally different.

[–] [email protected] 0 points 6 months ago

6 months! Ha. Yeah. Wait... you think unity is going to last 6 more months!?

[–] [email protected] 58 points 6 months ago

"... accelerate the Company’s revenue growth and profitability.”

Yeah, that's the problem.

[–] [email protected] 44 points 6 months ago

Yet another brilliant move to support the Godot engine! Gotta thank unity for all the support

[–] [email protected] 44 points 6 months ago* (last edited 6 months ago) (2 children)

So they their last CEO is gon, who was an ex EA CEO, and now they are hiring another Ex EA executive....

[–] [email protected] 8 points 6 months ago* (last edited 6 months ago) (1 children)

Riccitiello is actually not gone it seems, he's the chair of the board.

So that influence is still there, not that it matters, we've moved on to other platforms where there's still some trust (for now).

Edit: I misread the sentence in the article, it seems the chair went to someone else

[–] [email protected] 3 points 6 months ago

So they have a new CEO, but his boss is still the same guy that got them in this situation in the first place. Gotta love it.

[–] [email protected] 40 points 6 months ago (1 children)

Haha I use godot. You can't hurt me anymore.

[–] [email protected] 8 points 6 months ago (1 children)

Yeah just gotta finish my current game and I'm switching to Godot ASAP.

[–] [email protected] 34 points 6 months ago

What a bunch of stupid fucks.

[–] [email protected] 24 points 6 months ago

So after hiring the old EA CEO as their CEO and firing him, they hire another EA exec.

Sounds like a good move...

[–] [email protected] 21 points 6 months ago

As an indie developer, I began divesting from Unity when Riccitiello pushed Helgason out and took over.

Back then, the predictable changes quickly rolled in: all the features were suddenly free (once, Unity's business model was to sell their Pro version with additional features), developers were forced into subscription licenses, Unity began gathering investor money, then acquired a micro transaction business, then a telemetry business, then a video ad business...

I assume Bromberg will merely be its second "new economy" CEO and continue to run Unity like Uber, with a hazy revenue model that probably circles around putting Unity into as many mobile shovelware games as possible to siphon money off the ads served via Unity's ad network and micro transactions flowing through Unity's micro payments business.

[–] [email protected] 17 points 6 months ago

These rich motherfuckers keep failing upwards.

[–] [email protected] 15 points 6 months ago

This is just another tech dumpster fire.

[–] [email protected] 10 points 6 months ago (1 children)

The guy who ran games on Facebook? Bleh

[–] [email protected] 3 points 6 months ago

Nah that guy eventually wandered off and seems to do a bunch of silicon valley VC nonsense now: https://en.m.wikipedia.org/wiki/Mark_Pincus

[–] [email protected] 10 points 6 months ago

Another EA exec. This platform is cooked.

[–] [email protected] 7 points 6 months ago

For a second there I thought they were bringing in Don Mattrick. That would have really killed off Unity.

Seriously, how many higher ups at EA go on to Zynga?

[–] [email protected] 3 points 6 months ago

He’s got fun round glasses tho!

[–] [email protected] 2 points 6 months ago

Right, so anyway.. Brackeys came back, he’s making Godot tuts now

[–] [email protected] 1 points 6 months ago