this post was submitted on 27 Mar 2024
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Helldivers 2

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[โ€“] [email protected] 140 points 9 months ago (6 children)

I think their approach to team killing is part of why the user base is so forgiving of team killing.

It is included in the training and baked into the game play by having generous respawn limits. There are jokes about it baked into the promotional materials. Everyone expects to be team killed on accident, so people tend to assume any team killing is accidental. People who might otherwise team kill on purpose will either get their fill through accidents or will not get immediate reactions that feed their trolling.

So by keeping the team killing in the game they have also defused a lot of possible trolling while also having people just accept it as part of the game, especially when non-player initiated features like turrets and backpacks are the worst offenders for team killing.

Finding it funny is a great approach, kudos to the devs.

[โ€“] [email protected] 38 points 9 months ago* (last edited 9 months ago) (1 children)

If I accidentally carpetbomb my squad I am always quick to reinforce out of guilt ๐Ÿ˜ฌ

[โ€“] [email protected] 5 points 9 months ago

The person who hasn't done this is a damn liar.

I say sorry for my blunder and reinforce my buds ASAP.

[โ€“] [email protected] 27 points 9 months ago (2 children)

I 100% will team kill my friends if its funny in the situation and expect it in return.

The randos just can't avoid walking into my mines and I feel bad about that one, but they do glow red.

[โ€“] [email protected] 16 points 9 months ago

I do wish they had some colorblind settings though for that exact reason.

[โ€“] [email protected] 11 points 9 months ago* (last edited 9 months ago) (2 children)

Hey guys watch out I threw a minefield over...

]REINFORCE READY[

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[โ€“] [email protected] 16 points 9 months ago

When I first started playing with my brother, I was shocked to learn that he was fuming for days when I called down an Eagle Airstrike on him. I thought it was hilarious at the time, but he was legit mad. Then after playing for a few weeks, he came to lighten up and realize that team killing is part of the fun.

But yeah, if you come from a game like PUBG where team killing is a mortal sin, it can be a bit of a shock to the system.

[โ€“] [email protected] 12 points 9 months ago (3 children)

Tell that to the PS5 player who immediately booted me after he ran through my field of fire and died.

I immediately re-enforced him too.

Hard not to take it personally. feels bad man

[โ€“] [email protected] 8 points 9 months ago

Or getting booted for having a guard dog that kills ABC1, then instant boot. Good luck with the rest of your mission, dumbass.

[โ€“] [email protected] 5 points 9 months ago (2 children)

Last night I was the last survivor of my squad with no reinforcements left. I was trying to run to the evac shuttle. 3 giant bugs killed me, ending the mission. One guy told me to kill myself all in caps and to delete the game and he hopes I get banned and then they kicked me from the party. Not a super experience.

[โ€“] [email protected] 5 points 9 months ago

You were all expendable, you succeeded in your mission but failed to extract. That is still a win.

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[โ€“] [email protected] 9 points 9 months ago* (last edited 9 months ago) (1 children)

I don't like to team kill on purpose, but I do think it's very funny to drop an orbital J U S T outside the range of my friends occasionally to keep them on their toes.

Sometimes their toes are the only thing left of them.

(It helps that I only play with IRL friends and only with VC so I can warn them. But you know how it goes, you don't always hear the warning even over VC.)

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[โ€“] [email protected] 107 points 9 months ago (6 children)

Isn't friendly fire one of the main selling points of the game? The satire of negligence and disregard for the lives of their forces from higher ups is/should be one of the themes of the game, imo

[โ€“] [email protected] 20 points 9 months ago

Most people are very bad at media literacy

[โ€“] [email protected] 9 points 9 months ago (4 children)

The game is made by the people who made Magica. Helldivers 1 was also full of friendly fire. Of course they stick to what works. Being careful around teammates is 50% of the gameplay, with the other 50% being what happens when someone throws a jellied gatling on a flat terrain when you are surrounded.

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[โ€“] [email protected] 74 points 9 months ago* (last edited 9 months ago) (3 children)

Yeah, I don't want ff off. it's a challenge sometimes to not kill friendlies with a mortar or when they run in front of my line of fire. I think it fits the theme too well to not be part of the game.

You would expect a lot of FF incidents from the minimal training helldiver's get before being dropped.

[โ€“] [email protected] 11 points 9 months ago (4 children)

I haven't played this game, but usually the issue with FF being on in multiplayer games is that there are a million little trolls out there that love to kill their teammates. That's not realism, it's just annoying.

[โ€“] [email protected] 24 points 9 months ago

Helldivers isn't a competitive team based shooter. It's a 4 player mission based co-op game. Friendly fire is core to the game design. Using a powerful weapon comes with a risk of killing yourself or team mates. And death, in that game, is also important. It's not much of a punishment, but it does give risk.

[โ€“] [email protected] 10 points 9 months ago (1 children)

Most servers with FF on in games I've played will kick after a certain number of tks and then eventually kickban.

[โ€“] [email protected] 9 points 9 months ago (1 children)

That's good then, unless it's a genuine mistake. Getting banned from your game just because you suck isn't very fun. But it's not fun playing with someone who consistently sucks either.

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[โ€“] [email protected] 5 points 9 months ago (4 children)

I play the game religiously and I have come across exactly one idiot who TKed on purpose. FF is 99.99% accidental.

Many cases they are somewhat justified as the team desperately tries to stay alive and drop stratagements (close air support) anywhere from "danger close" to "broken arrow" ("I pray this kills the towering insect trying to eat us"). Sometimes you also lose awareness and walk into a teammates stratagement, sometimes your call out falls short of where you intended (or bounces back straight to you). So hilarious accidents occur regularly.

Without this, the game wouldn't be the same at all. There is an odd military realism in a somewhat cartoony Starship Troopers-esque game that really gel very well together.

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[โ€“] [email protected] 60 points 9 months ago

Honestly it would be weird if you turned it off. Like a completely different game, and not as good. It's integral to the gameplay. You gotta check where everyone is before you drop the bombs. Or maybe the situation is beyond that point, and you just need to kill some bugs and cross your fingers for the next life. That's the game.

[โ€“] [email protected] 59 points 9 months ago (5 children)

This is the same dev that made Magicka as their first game. Friendly fire is part of their company culture and it makes better multiplayer games.

[โ€“] [email protected] 21 points 9 months ago

I didn't realize that! Magicka is so funny due to the complex spell casting (like strategems) and the sometimes unintentional friendly fire. Makes a lot of sense knowing it's the same developers.

[โ€“] [email protected] 17 points 9 months ago (1 children)

Oh wow, I had no idea! I may have to pick up Helldivers 2...

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[โ€“] [email protected] 16 points 9 months ago

When I learned they were the Magicka devs it made a lot of sense.

[โ€“] [email protected] 8 points 9 months ago

They've made team killing an artform :D

[โ€“] [email protected] 5 points 9 months ago

TIL. Magicka and 2 were a hoot with my friends. The first game deserves a remaster with a better controller layout.

[โ€“] [email protected] 48 points 9 months ago (2 children)

I was about to throw an air strike the other day. But before I threw it, I got disconnected. And it dropped right where I stood and killed my 2 mates. Fuck that shit was funny, we all laughed so much

[โ€“] [email protected] 22 points 9 months ago

I once got some sweet revenge on my friends because they wanted to prevent me from extracting for the laughs, so I ran at them with an airstrike ready in my hand. They melee'd me, knocking the stratagem out of my hands. And that eagle airstrike comes in fast

10/10 would commit treason again

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[โ€“] [email protected] 42 points 9 months ago (1 children)

I wouldn't wanna play with anyone who thinks turning it off would be a good idea. Holy Helldiver, there are strange people out there!

[โ€“] [email protected] 11 points 9 months ago

There are always people wanting to optimize the fun out of a game.

It baffles me as well. The game isn't called "Helldivers" because they drop in, everything is a doozy and it goes according to plan and they calmly extract. The potentially chaotic mechanics are a bit part of the charm.

[โ€“] [email protected] 32 points 9 months ago (1 children)

No friendly fire would be overpowered

[โ€“] [email protected] 22 points 9 months ago
[โ€“] [email protected] 21 points 9 months ago (1 children)

By the way, for anyone who is sleeping on the increased hellpod steering upgrade - you are missing out. Nothing is more hilarious than getting team killed and taking a little light-hearted revenge by smashing into your teammate with your reinforcement hellpod.

[โ€“] [email protected] 8 points 9 months ago (2 children)

Disagreed just because of the currently acknowledged bug that terrain steering restrictions are too strict, e.g. if you're anywhere near any objective or mountain you will not be able to steer at all, which is most of the time in my experience. Unfortunately this module is just about worthless at the moment.

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[โ€“] [email protected] 21 points 9 months ago

best development team

[โ€“] [email protected] 16 points 9 months ago

I only play with friends so it is funny.

[โ€“] [email protected] 15 points 9 months ago (1 children)

If you never dropped a 500kg because you were killed by a teammate, you didn't play the game.

[โ€“] [email protected] 6 points 9 months ago

If you never teamwiped your squad by getting hit with the backblast of a recoilless rifle/rocket sentry while readying an eagle stratagem, you didn't play the game

[โ€“] [email protected] 14 points 9 months ago

damn good reason honestly

[โ€“] [email protected] 14 points 9 months ago (2 children)

Iโ€™m all for it.

I also like Hell Let Loose (or at least used to) because the team killing and not being able to see shit, and general shitshow of it all was so damn fun.

Both games have that quality where you really have to work to accomplish something.

Honorable mention to Chivalry 2, where friendly fire can be funny too.

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[โ€“] [email protected] 13 points 9 months ago

Well it is kinda funny

[โ€“] [email protected] 8 points 9 months ago

I threw down a 500KG bomb and my buddy marched right into it. That's when I found out my mic had been muted for five minutes. I have never laughed and apologized so hard at the same time.

[โ€“] [email protected] 5 points 9 months ago (4 children)

"The other day." Aka several weeks ago.

[โ€“] [email protected] 8 points 9 months ago (3 children)

That's how you can tell someone is a Maritimer. "The other day" is anywhere between yesterday and 4 weeks ago. "A while back" is anything over 4 weeks ago.

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[โ€“] [email protected] 5 points 9 months ago (1 children)

Technically correct though.

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