Msoft really shot themselves in the foot with the ‘feature parity’ demand for x/s. It’s caused devs a huge headache and kept infinite campaign split screen off of the series x.
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
As a dev, I agree with this comment. Feature parity really hinders the iteration and patching speed.
But is that dev headache worse than if you didn't have feature parity with X/S models, where games would have different features depending on which console you owned?
I think if you are going to have X/S type models, feature parity is something you just have to require, even if it causes headaches. The result for the customer would be much worse otherwise.
It's disappointing that MS would be so stubborn about parity that they would pass an entire launch window for such a huge game. I haven't seen this much hype for a western RPG since Mass Effect 3 over a decade ago.
I feel like Xbox is always two steps forward, one step back.